[Doom 2] Community chest 2 Map07 "To hell and back" UV-max 09:47
Pwad: Cchest2
Map: 07
Name: To hell and back
Skill: Ultra violence
Category: UV-max
Time: 09:47
Kill count: 201
Executed with: PrBoom v2.5.0.7 -complevel 9
Video rec.&editing: Fraps2.9.9 + Sony vegas 9 + MeGui
Made by / credits to: myself
Secrets:
1) 01:05 this crate sliding down and revealing a green armour counts as 2 secrets in this case. I rather guess this is a mistake, because it's showed on the map in the position im standing around 01:02 trying to trigger the secret from the upper part (this was actually first time in a run where i reached exit, that the double secret was counted)
2)
3) 06:47 run back from the door to the switch, before the wall closes again
4) 08:21 fall on the left side for a supercharge behind a fake wall
Sort of maze in the beginning, but with really cool ending part. The early part is with almost no stimpacks, and untill green armour is reached, you have to take care to not lose 2 much energy. then its a matter of saving the cells and rockets for the best use. The secret area #2 its probably bugged or not intended this way, to me it looks terribly screwed. In 95% of my runs infact, the secret1 and 2 were not counted in that moment like in this attempt. the second secret is actually behind another crate, which is hiding nothing. for more explanation or a cool sight of what I mean, wait tomorrow for another shit demo related to the secrets ;D
The whole run isnt on best shape, but my aim was to stay below 10minutes. in better-looking- runs, i was everytime higher, so I stopped the challenge, enough good maps waiting anyway. The DSDA record here was 16:42 by Mark Anders, but his playing style was safe, more than fast, thats why the difference may look so big.
i didnt record after map6 this level, because in the last big room with mancubus and spiders, you can often get some monster trapped in the way to the teleport, which means that the last gates doesnt open and the level can't be finished. By being able to force the biggest infighting in the end, you could infact save either time and ammo, which means that during the earlier part you could make larger use of rockets.
this map trouble makes impossible to play 2 aggressive and maximize the speed in the run. I dragged the first monsters away, to dont splash the rockets on silly specters instead of mancubus, which i cleared fast this way. the AV and final baron were fine, 2 bad for the 2-3 cells missing. (In the moving coil u can pick upsome extra ones, like I did after picking the keys)
update:
new uv-max record in 09:27 by vdgg
new uv-max record in 08:32 by blob1024 (me)
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