[Doom 2] Community Chest 3 Map08 "Impure liquids" UV-max 03:22 HQ
Pwad: Cchest3
Map: 08
Name: Impure liquids
Skill: Ultra violence
Category: UV-max
Time: 03:22
Kill count: 210
Executed with: PrBoom v2.5.0.7 -complevel 9
Video rec.&editing: Fraps2.9.9 + Sony vegas 9
Made by / credits to: myself
Secrets:
1) 00:56 shoot at the red button for rockets
2) 02:44 a fair supercharge before the final room
Just few minutes for over 200 kills. This should say already enough about the massacre going on ;) Especially because there's no plasma nor bfg. This map was by far my favourite till now. I confess I spent the longest for this time and wouldn't surprise me if this will end to be my most hardworked result for a while. The first part has few medikits and there's only a green armour for all the level, and that obviously fades in the second part of playing-at least during a speedrun I mean!- It's important to don't get blasted by the shotguns before reaching the armours, then just to not be caged. I push the soonest the enemies spawn in the large room with the redkey and then make my way through with rockets. After many attempts I was able to use just 1 rocket instead of 2 for the task, which was rather helpful after all ^^ I also decided to run to the redkey switch right away, and then return to the first hallway by the teleport in the poison area. That move can mean an *istant* death by the way. In case you appear among some shotgun guys or next to knights scratching you immediately. If you survived to pass, there's not much time to relax, as a huge amount of seargents, chaingunners, cacos and knights will appear. The faster you clear the horde, the fastest the enemies will enter the teleport line. Thatìs what I've done using first SSG for weak targets and then the few rockets of the level. In few case the rockets usage is not good enough or the spawn is a bit unlucky or slow, so it may require lots of tries. At this point a supercharge is reachable near the entrance, and since the armour is most likely gone already, it's important to reach it in one piece. Then its time to wipe the rest with more or less attention. The final 5 cacos are also bad asses sometimes, if they spread up and then you can't really dodge them. 11 shoots for 5 cacos is acceptable at least. The DSDA record was 03:26 by Gusta, I had scored a 03:36 after few days, then some more days for a 03:31. Since I like the level design, difficulty and its music I kept trying. After hundres and hundreds of attempts I reached a 03:27, a 03:26 and finally this 03:22. cheers! ps: now working on map12, but it's huge and complex with a very bad-ass secret with sr jump+hold sequence.
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