Doom 2 | Scythe 2 | MAP14: Haunted Mines [UV+Pistol Start]
IWAD: Doom 2
PWAD: Scythe 2 (at Doomworld idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/scythe2)
Port: PrBoom v2.62 (um)
Skill: Ultra-Violence
I thought about doing a pistol start, and I went through a number of wads which I had not played in years and that's when Erik Alm's legendary Scythe 2 came up. This is the fourteenth level, Haunted Mines, which was surprisingly difficult.
After dying a few times, and failing to find the almost a-must-to-find-Invisibility secret, I improved my play slightly. Still, I had some close calls, such as failing to grab the Rockets next to the Rocket Launcher plus forgetting that a nearby door could be opened by using a switch. After barely surviving a shower of Mancubus fireballs that followed, I was fortunate to remember a nearby Berserk that bailed me out big time. I also kept looking for a wandering Revenant for a while near the Plasma Rifle area, I could hear him, but I had hard time distinguishing the right side area because how the area was textured.
The Cyberdemon at the Exit was a small little nerve-wrecker, because I have a nasty habit of eating their rockers, but this time I succeeded. I'm glad I spared that Supercharge towards the end. I was supposed to take it much earlier, but I apparently didn't trigger the secret properly till the very end. A map like this is a good example how you can make a challenging map with fewer monsters. A fun map that packs a good punch of difficulty.
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