[DOOM 2] Swim With The Whales - MAP02 "Ride The Dolphins" UV-Max in 16:58.20

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Doom II: Hell on Earth
Category:
Let's Play
Duration: 17:34
4,295 views
55


Wad: swtw.wad
Map: Map02 (Ride The Dolphins)
Time: 16:58.20
Category: UV-Max
Port: GlBoom-Plus 2.5.1.3
Link: http://www.doomworld.com/vb/wads-mods/66260-swim-with-the-whales-final-release/
Demo: http://1drv.ms/1Nz3tiq

Comments:
Now this is more of the style of a Ribbiks map. It starts out tough, and then lets up a little until you reach the next set-piece. Simply repeat a few times with some precarious corridor sections between them, and you have a hell of a map with stunning aesthetics to boot!

At the start, the main issue is dealing with the arch-viles after grabbing all your weapons. Infighting here really eases some of the stress of the confined spaces, and will keep you alive more so than gunning everything piece by piece, which will rob you of your ammo. Once past that, grabbing some secret blue armor and the plasma gun makes life much easier in the next arena.

Killing the low tier monsters before hitting the switch makes the area simpler once the arch-viles come out to play, and once they did I got lucky enough to get both of the infighting. I was trying to sick the spider mastermind on the hell knights, but I had no such luck this time and resorted to rockets. Past that the plasma made finishing off the spidey easier, since I didn't risk taking a blast of super chaingun from using the SSG at closer range.

The corridor leads up to the light blue key, nothing terribly difficult there. I skip the gimmicky cyberdemon battle for now, since I'll come back with more cell ammo and invulnerability.

The second path is a little ruthless, the chaingunners and pain elementals up the lift are real nuisances until you kill the arch-vile. They almost ended my run here, but I managed to hold on until the soulsphere secret.

The U shaped arena is tricky. I got pinned at one point and thought I was done, but getting out and hosing the arch-viles with rockets allows me to work around to the secret teleporter and kill everything easily. The secret itself is annoying because of the damage floor, but it's no big deal since there's extra health here.

Finally I make way to the dark blue key, and then take on the dual cyberdemons. The battle proved fatal a number of times, but eventually I came to understand the proper strategy for it, keep moving and ignore the cybers until they stop to fire. Worked pretty well, and then it's a small adventure to the exit.







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