Doom (2016): Final boss battle: CoPilot Gameplay
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Doom 2016 has been a game that I've put many hours into with the assistance of CoPilot. I wasn't sure, however, when we got to the final boss that we'd be able to push through and beat it. After many attempts and the occasional usage of a walkthrough to assess whether our strategies were heading in the right direction, this is the final run at what I'd say is one of, if not the hardest part of the game.
This run also includes the ending cutscene and credits. I may go back and replay this game in some fashion, but for now, this is a demonstration that accessibility features can be extremely useful, especially in single player focused titles.
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