Doom 3 Mod (Not for Sissies 2!!!) Homing Missile Launcher
Finished my NFS2!!! Release Pack V1 :D
This is the new Rocket Launcher; Homing Missile Launcher V1. It takes the same .def configuration as the Revenant. This is actually a large topic on Doom3World.org because it is actually one of the easiest goals to achieve. Literally 1 parameter specifies whether or not it follows a target.
Things I changed:
1) Added "Fuse" for missile so that they don't exist forever... chasing nothing.
2) Made it so the missile does not explode on world impact and allows for a slight bounce effect.
3) Changed all sounds including missile flight "homing seek" sound.
4) Changed skin
5) Oh ya, duh.... made it so it follows people!
Biggest downsides:
1) It does not bounce off walls well enough to round out around walls. Thus, if an enemy is behind a wall, the missile will jam itself into a wall to get to that person. The Fuse takes care of this issue so that the missile does not exist forever.
2) The missiles AI only supports one target. I could figure out how to code this differently, but I will leave that to when I'm finalizing the entire mod. All this means is that once you shoot out a rocket, it will only go after one person. Every consecutive rocket shot after the first, will follow the first until whatever it's chasing is dead or out of view.
Things that you won't notice from this video:
1) I fixed all of the guns damage stats. That way the guns are not severely overpowered.
2) Rebuilt shotgun plasma effect.
3) ADDED "ULTRA" QUALITY SUPPORT :D Now all of the weapons and skins show up correctly on Ultra quality!
Things you may have noticed in this video:
1) Unlike the first two tests, my final test took place on my modified "Test" map. I made it excessively larger, with infinite spawning zombies given you step on the correct trigger.
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