DOOM 4 Walkthrough Gameplay Campaign Mission BACK To HELL
We were standing on the edge of discovery. A powerful technology with infinite possibilities. Instead, we let them in. Fused an unholy union of flesh and metal. And now this brave new world has gone to Hell.
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The reboot has been stated to be an origin story. The game is set on Mars, with a UAC facility being invaded by the forces of Hell. The demons have been constructed through corrupt UAC experiments. The game starts as the marine awakens in a UAC bunker on Mars, and realizes that something is amiss. Making his way across the Martian surface, he enters an industrial building that houses a satellite. After re-aligning the dish array, he hopes to learn the source of the demonic invasion, and preps himself to stop it.
Dr. Olivia Pierce is a/the antagonist of the game, apparently responsible for enabling Hell's invasion.
The game is fast paced, with sprinting, double jumping, and mantling being possible. The marine is faster than almost every demon in the game, and it is intended that movement is the key to both offense and defense. No reloading mechanics are present (there are ammo pickups however) nor regenerating health (instead possessing health packs along with armor to reduce damage taken). Players are not limited in the number of weapons they can hold. The weapons are displayed on a weapon wheel, with time seemingly stopping or at least slowing down significantly while doing so. The gameplay is intended to harken to the classic games in the series. A "karate system" is featured where the player can engage demons in melee combat. Fatalities, also known as Glory Kills, feature in a manner similar to Brutal Doom, with the enemy glowing orange when available to do so, and blue when you are close enough to execute. Keycards are used to open doors.
Developer id Software has teamed up with Certain Affinity to develop the multiplayer part of Doom. It is not the first time Certain Affinity has partnered with a well-known studio to work exclusively on the multiplayer segment of a game; the studio has contributed to the multiplayer development of Halo: The Master Chief Collection, Call of Duty: Ghosts, and Halo 4, among others.
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