DOOM and Early FPS Enemy Behaviors
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Published on ● Video Link: https://www.youtube.com/watch?v=JZRPoDqaNFI
DOOM and Early FPS Enemy Behaviors
1993’s DOOM revolutionized FPS gaming with AI that felt alive. Enemies used simple pathfinding to navigate the environment and hunt you down. They responded to sound and sight, creating suspenseful encounters. DOOM’s AI showed that intelligent enemies could make action games more immersive and terrifying!
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