(Doom Builder 2) Deep Water Tutorial (Deprecated)

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Published on ● Video Link: https://www.youtube.com/watch?v=h08fnGRa40Y



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Tutorial
Duration: 8:44
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NOTICE:
Please see the updated version of this tutorial at the following link: https://www.youtube.com/watch?v=C31mUuPKRRU

This video tutorial shows you how to use DB2's ZDoom-specific features to create deep water using "dummy sectors" that transfer their heights and properties to large pools of water that actually have depth and provide the player with the ability to swim in them. Also shown in the video is a quick, easy script that you can write to change the color of the dummy sector so that the pool of water appears blue when the player is swimming inside it.

An example of the script you'll need to write is as follows:
#include "zcommon.acs"

script 1 OPEN
{
Sector_SetColor(TAG, R,G,B);
}

In which "TAG" is the sector tag number (of the dummy sector, in this video's case) and R, G, and B are red, green, and blue values with a range of 0 (none) to 255 (most extreme). For example, if you would like a color with no red, a little green, and a lot of blue, you could use the following RGB values just as I do in the video: 0, 50, 210.







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