Doom: Carvernβs Keep (OTEX) - PROJECT BRUTALITY
I had played this one before with High Noon Drifter, lets try with PB.
And turns out it plays really nice!
Latest Glory Kill Update (Yes again today):
https://cdn.discordapp.com/attachments/498347721347039252/1117797806065860638/Glory_Kill_Staging_659142b.pk3
Map:
https://www.doomworld.com/forum/topic/112597-carverns-keep-a-boom-format-speed-map-8-hrs/?tab=comments#comment-2093081
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Latest PB Update:
https://github.com/pa1nki113r/Project_Brutality/tree/PB_Staging
Upscale
https://mega.nz/folder/xh4FxLSL#-E3b-PnCph71_DuvUeiA8g
Addons:
Liquid Textures Pack:
https://www.moddb.com/addons/doom-liquid-texture-pack
HitMarkers:
https://forum.zdoom.org/viewtopic.php?t=60356
Damage Indicator:
https://cdn.discordapp.com/attachments/856223628474843178/974673924401012797/Damage_Indicator.pk3
ACES Tonemap (EVP Shader by Mutant)
https://cdn.discordapp.com/attachments/587133931975999488/630043424233488405/ACES.pk3
Classic PBR Materials:
https://mega.nz/file/gphGECLY#vgRRR1NhvFA4afAhLC8Scp9LZynjkGjoCUH99BYo3bE
Join this channel to get access to perks:
https://www.youtube.com/channel/UCn56iCD9BFGnDuEtbDRuBbQ/join
Benefits Include Upscale Projects and Custom Gameplays.