DOOM ETERNAL - HORDE MODE ALL WAVES - Gameplay Walkthrough - No Commentary

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Doom Eternal
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Category:
Walkthrough
Duration: 1:47:54
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5


Welcome! All gameplay is recorded in 1080p HD 60FPS on the Xbox Series X.
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Description below!

Horde Mode is set across three levels - Cultist Base, Reclaimed Earth and The Holt. Each level consists of five rounds that take place in different locations across the level and are designed to provide a stern test of your combat and traversal skills. Every monster from Doom Eternal and its expansions is included.

Arena - an arena combat encounter with multiple waves of demons. Rounds one and three will have two regular waves and one bonus wave, while round five has two regular waves and two bonus waves.
Blitz - kill as many of one type of demon as you can before time runs out.
Bonus Coin Round - collect as many coins as you can before time runs out.
Traversal - use jumping, dashing and the super shotgun's meat hook to traverse the course and reach a portal. Collect as many coins as you can before time runs out.
Bonus Blitz Round - same as the Blitz round, but with super-heavy demons, cueballs and Onslaught powerups.
When you start a new game in Horde Mode you can choose any difficulty except Ultra-Nightmare - this cannot be changed once the game starts. You begin with three extra lives and can collect more as you progress; if you run out of lives then the game ends and you must start again from the beginning. If you quit the game mid-level, you will restart from the beginning of whatever level you were on.

You start with only the chainsaw and a fully-mastered combat shotgun as weapons, but you will also have the blood punch, dash, a fully-outfitted equipment launcher and all Praetor suit perks, runes and Sentinel crystal upgrades. Another fully-mastered weapon is given at random each time you complete an arena round.

The BFG-9000 is given at the start of Reclaimed Earth.
The Sentinel Hammer is awarded when starting round five of Reclaimed Earth, but it requires four charges to use rather than two; picking up hammer charges will still fully charge the weapon.
A 3UP is awarded when you successfully complete a Blitz or bonus round, or a 1UP if you fail. Once you have obtained all the weapons, you will also receive a 1UP at the end of each arena round. A 2UP item can also be found in each Traversal round.




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