DOOM GameMaker: FREE Game Engine 2021

DOOM GameMaker: FREE Game Engine 2021

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Doom
Game:
Doom (1993)
Duration: 3:57
16,014 views
430


This game was made with DOOM GAMEMAKER game - gzdoom game engine Donwload here: https://zdoom.org/downloads

TIP SPARCKMAN CHANNEL: https://ko-fi.com/A533459N

This game is called: Vomitoreum Buy get on steam
https://store.steampowered.com/app/1549750/Vomitoreum/

ZDoom is a family of enhanced ports of the Doom engine for running on modern operating systems. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software.

Older ZDoom ports may be used and distributed free of charge. No profit may be made from the sale of it. GZDoom and its descendants from version 3.0.0 on are licensed GPL and are subject to the terms and restrictions of the new license.

ZDoom was originally created by Randi Heit using id Software’s and various others’ sources. Its successor ports GZDoom and QZDoom are now maintained by Christoph Oelckers, Alexey Lysiuk, Magnus Norddahl, Rachael Alexanderson, and Braden Obrzut.

Why would I want to use ZDoom instead of regular Doom?
Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:

It runs well under all modern versions of Windows, from Windows Vista to Windows 10. If you have Mac or Linux, it works with that too.
Can play all Doom engine games, including Ultimate Doom, Doom II, Heretic, Hexen, Strife, and more.
Supports all the editing features of Hexen. (ACS, hubs, new map format, etc.)
Supports most of the Boom editing features.
Features complete translations of Doom, Heretic, Hexen, Strife and other games into over ten different languages with Unicode support for Latin, Cyrillic, and Hangul so far.
Many more all-new editing features such as:
Colored lighting.
3D floors.
Portals.
Advanced polyobjects free from the restrictions of their original implementation in Hexen.
Custom monsters, weapons, items, player classes, and other entities.
High resolution textures and sprites.
Translucency (regular and additive).
Many, many extensions to ACS that were not present in Hexen.
More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3 as well as old-fashioned MUS all work.
More sound formats: FLAC and WAVE can both be used for sound effects.
More texture formats: PNG and JPEG are both useable for artwork.
All Doom limits are gone.
Several softsynths for MUS and MIDI playback, including an OPL softsynth for an authentic “oldschool” flavor.
High resolutions.
Quake-style console and key bindings.
Crosshairs.
Free look (look up/down).
Jumping, crouching, swimming, and flying.
Full-featured joystick/gamepad support under Windows.
Up to 8 player network games using UDP/IP, including team-based gameplay.
Support for the Bloodbath announcer from the classic Monolith game Blood.
Walk over/under monsters and other things.
With thanks to...
id Software / John Carmack
These are the people who developed Doom and later released the source code for the Linux port. Without them, there would be no ZDoom. Some of the functions from their Quake2 game DLL source were also used.
Raven Software
Portions of Heretic and Hexen were used in ZDoom.
Team TNT / Chi Hoang
Responsible in one way or another for Boom, which provided a significant codebase for ZDoom. Information about Boom can be found on the Doom Wiki at DoomWiki.org.
Xaser Acheron
Development and support of the new website.
Rachael Alexanderson
Creator of the QZDoom source port which merged in Norddahl’s True-color software renderer in with GZDoom. Keeps ZDoom.org afloat and helped spearhead the recent site upgrades.
Sebastien Bacquet
Created qmus2mid which was used to determine the structure of DOOM’s MUS lumps so that the game would have music.
Benjamin Berkels
Major contributions to GZDoom’s model code, and also helped integrate the texture resampling code. Also the lead developer of Zandronum (and formerly, Skulltag), from which some code has been used.
Brad Carney
Creator of the Skulltag source port, whose code has also been used in many places throughout ZDoom.
Martin Collberg
Creator of the Cajun Bot.







Other Statistics

Doom Statistics For Sparckman

At this time, Sparckman has 16,014 views for Doom spread across 1 video. Less than an hour worth of Doom videos were uploaded to his channel, less than 0.05% of the total video content that Sparckman has uploaded to YouTube.