Doom - Gameplay - Chapter 9 - Lazarus Tanks, Chapter 10 - Titan’s Realm ( Cyberdemon Boss Fight )
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Let's Kick Some Demonic A*s Babyyy ! #doom #doom2016
Doom (stylized as DOOM) is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion.
The original Doom is considered one of the first pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Over 10 million copies of games in the Doom series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations.
Overview
The Doom video games consist of first-person shooters in which the player controls an unnamed space marine commonly referred to as Doomguy; in the 2016 series, the protagonist is called the "Doom Slayer" or just "Slayer". The player battles the forces of Hell, consisting of demons and the undead. The games are usually set within sprawling bases on Mars or its moons, while some parts take place in Hell itself. The classic series had only a limited focus on the story, much of which was present in the manuals rather than the games themselves. More recent titles, particularly the 2016 series, would feature a heavier focus on narrative.
- Development and history -
Classic series (1993–1997)
See also: Development of Doom
The development of the original Doom started in 1992, when John Carmack developed a new game engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel, Spear of Destiny. The game launched in an episodic format in 1993, with the first episode available as shareware and two more episodes available by mail order. The first episode was largely designed by John Romero.
Doom 3 and cancelled fourth game (2004–2013)
Main article: Doom 3 § Production
The troubled development of Quake had resulted in major staffing changes at id by 2000, with a number of key figures from the development of Doom having departed. This included the original designer John Romero, who was fired in 1996.[8] In the interim, the company had hired former Doom modder Tim Willits.
Revival series (2016–present)
After the 2013 scrapping of the Doom 4 project, Willits stated that the next game in the Doom series was still the team's focus.[22] Hugo Martin was hired as creative director on the project in 2013.[23] The project was announced as Doom in 2014, and was released to generally positive reception in 2016. A glory kill mechanic and additional platforming manoeuvres were among the main gameplay additions.[24] The game's multiplayer mode received three small downloadable content releases over the course of the first year, and all three were then released for free with the 6.66 update on July 19, 2017.[25]
The 2016 series was not originally described as a continuation or origin story of earlier games, however plot details in the sequel Doom Eternal and commentary from Martin would later describe it as a continuation of the classic series.[26][27] The 2020 re-release of Doom 64 included an expansion entitled The Lost Levels, intended "to connect 'old' Doom to 'new' Doom".[28]
The next main entry in the franchise, Doom Eternal, was directed by Hugo Martin and released in 2020.[34] The title sold very well, generating $450 million in revenue over the first year; double the launch revenue of the previous title. Some commentators cited the timing of the release, which coincided with a wave of interest in gaming worldwide amid restrictions on social gathering during the coronavirus pandemic.[35][36] The game was made in id Tech 7, which afforded numerous technical improvements over the id Tech 6 engine used by its predecessor.[37] An expansion of the game, The Ancient Gods, was released in two parts, one in October 2020 and the other in March 2021.
Future
In March 2021, Hugo Martin discussed some directions future Doom titles could take, discussing time travel or a game set in the time span between Doom 64 and Doom (2016), when the Doom Slayer "first came to that place with the Sentinels, almost like a more medieval setting".[40][41] Romero confirmed in August 2021 that a second Sigil expansion using the Doom II engine was in development
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