Doom II Any% In 19:41.94 (Unity Port, No Saves)
Runner: Thomastd
Game: Doom II (Unity Port)
Run: Hell on Earth - Any%
Date: 12/17/2024
Time: 19:41.940
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Took me long enough. Integrated a bunch of new tricks and strats, most notably all three Zero Presses and the MAP24 wallrun. While this is an amazing run, it's nowhere near perfect - a lot of the harder tricks went well, but loads of mistakes on the more mundane parts of the run cost a bunch of time. Glad to finally put this run to rest.
MAP01: 5.31 :)
This'll do.
MAP02: 31.03 :|
Messy, but 31 is alright.
MAP03: 22.43 :))
Probably the best Gantlet (just realized I typed this wrong in my splits lol) I've had in a very long time. For some reason, this map likes to give me a lot of grief these days.
MAP04: 26.46 :(
Made the hard jump but missed the easy one.
MAP05: 24.66 :(
Bad weapon swapping and poor movement.
MAP06: 51.34 :(
Nothing wanted to die to a single shot; ended up costing a couple seconds.
MAP07: 14.43 :)
Pretty good Zero Press, though it had much more potential.
MAP08: 30.26 :((
Awful RNG with the Cyberdemon.
MAP09: 54.66 :((
This was so close to being an incredible Pit, but I missed the lift right at the end, costing like 5 seconds.
MAP10: 26.11 :)
Saved a good bit of time with a quick fence clip.
MAP11: 29.94 :))
I almost never get 29s, so this is pretty epic.
MAP12: 45.09 :)
Messing up the key bump is pretty embarrassing, but thankfully I had some solid luck with the Cacos.
MAP13: 1:00.29 :)
Integrated a new key grab here, which I learned from Depr4vity's IL for this map. Saves some time and isn't too difficult to perform.
MAP14: 39.03 :((
Another super easy section that I messed up for some reason. Imagine how good this run would have been if these stupid mistakes didn't happen.
MAP15: 57.97 :))
Made sure to kill the Shotgunner on the ledge and then got a solid Zero Press. Lost a stupid amount of time at the yellow bars, but other than that this was a great Map 15.
MAP16: 12.94 :))
Slowly tapping Shift (and holding on for a tad longer than usual) pops you through pretty consistently. I think I originally learned this from Depr4vity, but I'm not sure.
MAP17: 1:05.51 :))
One of the best Tenements Zero Presses I've ever done - and with some great movement at the end, this might have been a Gold if not for me messing up my splits.
MAP18: 22.09 :))
Very good, but I had a massive lag spike or something near the end of the map. Unity sucks.
MAP19: 43.46 :|
Messed up my weapon swaps, but it somehow worked out. Also, someone came into my room during this map, which threw me off for a bit.
MAP20: 33.94 :)
Didn't softlock, so that's good.
MAP21: 17.69 :)
Super long text screen caused quite a bit of time loss.
MAP22: 32.77 :|
New glide setup: if you slam into the corner of the room along the wall in front of you, then line the left side of your screen up with a specific column of megapixels, you generally get better luck popping through the bars. I previously knew about the lineup, but didn't realize that coming at the corner from the front would change the angles at your disposal.
MAP23: 34.00 :)
No idea how the Manc didn't blow up the barrels - I was super slow.
MAP24: 38.09 :)
Nothing wanted to die to my SSG, but that's fine. So long as I get through this map, I'm not complaining. I also discovered a more consistent lineup for the wallrun:
Once going through the teleporter, don't move. On the bottom-left of the screen, there is a 2x2 square of dark megapixels on the adjacent teleporter (read like a book: grey, dark grey, black, brown). Line the edge of your screen up with the rightmost edge of this 2x2 square.
Then, hold D until you barely make contact with the wall (and your rightward movement slows), and then switch from D to A and S, making sure to press A and S on exactly the same frame. I've found this to be almost 100% consistent.
MAP25: 40.43 :)
Beautiful AV Jump at the end.
MAP26: 36.31 :|
I guess every run needs to have a linedef skip, eh? Started to use a rocket boost at the yellow key jump to increase consistency, but messed up the weapon swapping right after.
MAP27: 34.54 :)
Pretty good.
MAP28: 38.49 :|
Somehow an Arch-Vile and a Pinky woke up and got in my way, costing an annoying amount of time.
MAP29: 1:31.23 :))
Getting the extra cells here is highly recommended, as budgeting ammo is for losers. Not optimal, but close enough for the end of a run.
MAP30: 30.54 :))
Got a consistent-ish strat for the one-cycle, since I don't care enough to get good or use a crosshair. Just after pressing the button to raise the lift, start shooting rockets. Position yourself at the back edge of the lift, and then try to "chase" your second rocket - start moving just as you shoot it. Your third should go straight into the IoS as you fall.
Catch me live on Twitch here: https://www.twitch.tv/thomastd5
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