Doom II: Auger;Zenith | Ultra-Violence | Part 1 (Maps 1, 2 and 3)
What do you get when you combine Doom and Blade Runner? That's right, you get Auger;Zenith!
And yes, I'm aware of the buggy sprite on the SSG, it's an issue with the Sprite Fix mod conflicting with the custom weapon models from Auger;Zenith, it'll be fixed in Part 3.
00:00 - Intro
00:16 - Map 1: Glass Messiah
12:06 - Map 2: Financial
17:25 - Map 3: Starlight Square
Mods used:
Auger;Zenith - https://www.doomworld.com/forum/topic/123042-dbp37-augerzenith-the-cyberpunk-megawad/
PerK Hi-res Doom sfx - https://www.perkristian.net/game_doom-sfx.shtml
Sound Caulking - https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/
Minor Sprite Fixing Project - https://forum.zdoom.org/viewtopic.php?f=46&t=36713
Brightmaps Plus - https://forum.zdoom.org/viewtopic.php?t=64299
Nightfright's Fullscreen Statusbar - https://github.com/3saster/fullscrn_huds/releases/tag/v5.1.11
Universal Weapon Sway - https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Smooth Fluids - https://forum.zdoom.org/viewtopic.php?f=37&t=55161
Colored Blood - https://www.doomworld.com/forum/topic/128085-colored-blood-with-palette-support/
Nashgore - https://forum.zdoom.org/viewtopic.php?t=62641
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