[Doom II] Dodging Cyberdemon 1/3 - Me vs. Prototype
Since I feel that Cyberdemon is quite easy when fighting him at open area so... I make him a bit harder. As the title said, he now has ability to dodge any projectiles like rocket, plasma shot and BFG shot (direct hit only for now).
Although he has such ability, it is still not perfect. He can't avoid attacks if the attacker get too close to him or there are many projectiles that cover the area he could dodge. And there is also a glitch that he may possibly dodge out of map if he get too close to the wall. I'll fix this later.
FYI, as same as projectile trap challenge, I created this using ACS script. Only DECORATE of projectiles are edited in order to assign unique id to each of them (Special thanks to Gez).
Credits
- ID software for the great game
- Doom Builder for great program for creating/editing Doom maps
http://www.doombuilder.com
- SLADE 3 for Doom Feature Editing (DECORATE in this vid)
http://slade.mancubus.net
- Doom Builder Tutorial videos by AlysiumX and Chubzdoomer
http://www.youtube.com/user/AlysiumX
http://www.youtube.com/user/Chubzdoomer
- ZDoom Wiki for useful information and ACS script
http://www.zdoom.org/wiki/Main_Page
- Doomworld forum and members for tips for creating the map (thanks Phobus, Gez, Earthquake, Edward850 and CodeImp for scripts info and tips)
http://www.doomworld.com/
Other Videos By ExtremelyImpossible
Other Statistics
Doom II: Hell on Earth Statistics For ExtremelyImpossible
There are 3,152 views in 5 videos for Doom II: Hell on Earth. Less than an hour worth of Doom II: Hell on Earth videos were uploaded to his channel, making up less than 0.80% of the total overall content on ExtremelyImpossible's YouTube channel.