Doom II: Hell On Earth (UV Playthrough) - MAP27: Monster Condo
Another one of my favourites for some reason. Like in The Courtyard, there are various 'bonus rooms' scattered around which 'spare' players can go around killing everything in, while your assigned 'Norman The Doorman' can go around picking up keys and dealing with all the mandatory bullshit.
Hell, it even uses the same music as The Courtyard, so don't try and tell me that it's some sort of co-incidence that the two can be played in a similar style, because I already know that it is.
However, unlike when I'm roaming around that particular place, here in the Monster Condo I prefer to go down all the optional paths. Why? Powerups and all the other jolly stuff that Mr. Keys doesn't get his hands on unless sidetracking... although he would find Soulspheres to aid him in his Mancubus-laden lock-picking quest.
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