Doom II: Hell On Earth (UV Playthrough) - MAP29: The Living End
Interesting level design, in that the exit is before your very eyes... just over that colossal lake of poisonous red shit.
Instead of simply hitting a switch and waiting for a bridge that leads to the end, the majority of the level is set on a long winding path along the outside wall, with an increasing altitude along the way and the centre only within reach after killing almost everything beforehand.
Then it falls flat on it's ass and completely ruins the ending by throwing up an easily-avoidable Cyberdemon.
I don't avoid it of course, but the fact remains that it's a horrible waste of pseudo-finale material, something which could have been very much like the ending of The Ultimate Doom's 'E4M6: Against Thee Wickedly'.
And we all know how often that particular Cyberdemon can cause trouble.
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