DOOM II - JunkFood - Maps [09 - 12] UV-MAXes

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Published on ● Video Link: https://www.youtube.com/watch?v=4pHkkAAlwwg



Duration: 13:17
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#doom #fpsgames #doom2

Map 09 demo info:
* Description: Initially, I wanted to use two invulnerabilities in the center immediately after the previous two, but one time I was unable to pick up one of them due to the large number of rockets hitting me and then I started killing cyberdemons, waiting for the moment to safely enter the center. I repeated this the next time and in the end the revenants ended before the cyberdemons did, so I didn't have to wait for their teleportation.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-06
* Time: 5:43

Map 10 demo info:
* Description: This is the first really hard map. I decided not to break through viles at the very beginning, since it is very dependent on luck. In the end, I chose the strategy that was probably intended: wait for them where cacos and revenants come from, while clearing other enemies. After pressing the button, I hesitated with revenants, which actually helped pit more enemies against each other and reduce the resulting time.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-06
* Time: 2:17

Map 11 demo info:
* Description: I took the Dubzzz route, but started firing earlier to get rid of the four archies in the building, since they are very annoying. This is slower and much safer, but the resulting time is slightly longer (5-10 seconds) than what I got on the original route.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-07
* Time: 2:52

Map 12 demo info:
* Description: At the beginning it’s not always possible to get into the teleport, which is a little annoying. Approaching enemies at the very end is risky, as you may accidentally reach the exit early. This is also the first map to contain a secret.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-07
* Time: 2:13

Junk Food is a Boom compatible Speedmapping Community Project held in Meowgi's Community Discord Server. The basic premise was to make "Junk Food" slaughter ala BFG spammy, high monster count maps where not a lot of time is spent deliberating about layout/detailing/fight design/other things that can bog a mapper down. It's just good BFG fun.

All maps feature an alternative style of difficulty balancing: Maps were designed primarily for UV, but feature only Imps and Lost Souls on HMP, and all health and armor bonuses are replaced with invulns on Easy difficulties. This hopefully will allow people who don't regularly engage in slaughter gameplay the option to approach the maps from another angle. Besides that, its simply fun to play on the lower difficulties.

Links:
* DOOM II: https://store.steampowered.com/app/2300/DOOM_II/
* JunkFood: https://dsdarchive.com/files/wads/doom2/4041/junkfood.zip
* dsda-doom v0.27.5: https://drive.google.com/file/d/1Hxo4gI28XeZDnqtfRZ41pSmDTF2i976Z/view?usp=drive_link
* Arachno SoundFont: http://www.arachnosoft.com/main/soundfont.php
* Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
* Doom 2 Minor Sprite Fixing Project v2.0: https://www.doomworld.com/idgames/graphics/sprfix20

Timestamps:
00:00 Intro
00:15 Map 09: Bubblegum Bloodshed - UV-MAX in 5m43s
05:44 Map 10: Double Bypass - UV-MAX in 2m17s
08:02 Map 11: Rocky Road - UV-MAX in 2m52s
10:56 Map 12: I Love You So Much, Honey Bun - UV-MAX in 2m13s
13:09 Outro







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