DOOM II - JunkFood - Maps [05 - 08] UV-MAXes

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Published on ● Video Link: https://www.youtube.com/watch?v=IBWcbi_X9Ss



Duration: 15:57
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#doom #fpsgames #doom2

Map 05 demo info:
* Description: I originally wanted to beat the world record (7:28), but that required incredible luck and very effective use of the BFG in the end. After I got 7:37 I decided to stop, but then discovered that after my rage one of the mouse side buttons stopped working. Having bought a new one, as well as a mouse pad, I decided to back and got 7:29 after a short time. After that I realized that I shouldn't give up and that’s when the real pain began. It’s awful to spend seven minutes every time trying to get lucky with a very small chance. Many unfortunate scenarios happened: the plasma ran out, the last enemies descended very slowly or immediately fell into the teleporter after descending, the enemies ended up very far from each other, or the hellknight survived the BFG ball as I ran to the elevators. I ended up with 7:27 where none of these scenarios happened.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-04
* Time: 7:27

Map 06 demo info:
* Description: This was the only attempt where I decided to press two switches while shooting cyberdemons at the end, which gave me the run time I needed. It's also very annoying when cybers spread everywhere when there are few enemies left.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-04
* Time: 1:51

Map 07 demo info:
* Description: When I got 2:05 on my 37th attempt, I thought I could do better. I didn't get better time even after more than 40 attempts where I tried different strategies.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-04
* Time: 2:05

Map 08 demo info:
* Description: The time here greatly depends on how many cacos fly too far away at the end. There's also a chance that at least one cyber can survive, which means you're screwed because BFG can only reach two out of eight cybers. I was lucky to get this result on the first try.
* Category: UV-Max
* Exe: DSDA-Doom 0.27.5 complevel 9
* Recorded on: 2024-05-04
* Time: 4:06

Junk Food is a Boom compatible Speedmapping Community Project held in Meowgi's Community Discord Server. The basic premise was to make "Junk Food" slaughter ala BFG spammy, high monster count maps where not a lot of time is spent deliberating about layout/detailing/fight design/other things that can bog a mapper down. It's just good BFG fun.

All maps feature an alternative style of difficulty balancing: Maps were designed primarily for UV, but feature only Imps and Lost Souls on HMP, and all health and armor bonuses are replaced with invulns on Easy difficulties. This hopefully will allow people who don't regularly engage in slaughter gameplay the option to approach the maps from another angle. Besides that, its simply fun to play on the lower difficulties.

Links:
* DOOM II: https://store.steampowered.com/app/2300/DOOM_II/
* JunkFood: https://dsdarchive.com/files/wads/doom2/4041/junkfood.zip
* dsda-doom v0.27.5: https://drive.google.com/file/d/1Hxo4gI28XeZDnqtfRZ41pSmDTF2i976Z/view?usp=drive_link
* Arachno SoundFont: http://www.arachnosoft.com/main/soundfont.php
* Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
* Doom 2 Minor Sprite Fixing Project v2.0: https://www.doomworld.com/idgames/graphics/sprfix20

Timestamps:
00:00 Intro
00:15 Map 05: Mountain DOOOO - UV-MAX in 7m27s
07:43 Map 06: Dorito Quarry - UV-MAX in 1m51s
09:36 Map 07: Sundae Bloody Sundae - UV-MAX in 2m05s
11:42 Map 08: Knee-Deep in Tomato Soup - UV-MAX in 4m06s
15:48 Outro







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