DOOM II - SlaughterMAX - Map 02: Showdown - WILD!-MAX in 7:39

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Published on ● Video Link: https://www.youtube.com/watch?v=OQIkFB8NOGI



Doom II: Hell on Earth
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Duration: 7:47
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#doom #fpsgames #doom2

This can be done faster by about one minute. To do this, in the room with archviles, barons and cyberdemons you need to fly by archvile-jumping, being invulnerable of course, onto the platform with barons, cross a linedef next to the red key, leave this room to awaken the cyberdemons, and use all remaining invulns for clean up. In practice, I often got stuck on the first or third step, so I used a safer strategy when recording the demo. The difference here is in the first step: you need to allow the cyberdemons behind to kill as many enemies as possible before opening the passage (killing the front cyberdemons), and then use all three invulns to get to the barons’ platform in the normal way. Both of these strategies require saving all three invulns at this point, so the previous fight is complicated by the fact that you can't pick them up. This is very annoying considering that they can be picked up by accident without noticing them.
Category: Wild!-Max
Exe: DSDA-Doom 0.27.5 complevel 9
Recorded on: 2024-05-11
Time: 7:39

SlaughterMAX is a community project meant to spread the joy of making and playing slaughter maps. All maps that were submitted and had a UV Max demo recorded were included, until there were 32 maps. The demos are also included in the zip file, so if you ever wonder "how the heck is this even possible?!" or just want a good show, check out the demos!

Note about difficulty settings:

Ultra-Violence (renamed "UV Max") is the main difficulty that all of the demos were recorded on. Hurt Me Plenty (renamed "Casual") is slightly more forgiving and is recommended for casual play. Hey Not Too Rough has been re-branded as "WILD!" and has experimental, ridiculous, or very hard gameplay that is sometimes barely tested, and will usually be harder than UV.

Links:
* DOOM II: https://store.steampowered.com/app/2300/DOOM_II/
* SlaughterMAX: https://dsdarchive.com/files/wads/doom2/3341/smax.zip
* dsda-doom v0.27.5: https://drive.google.com/file/d/1Hxo4gI28XeZDnqtfRZ41pSmDTF2i976Z/view?usp=drive_link
* Arachno SoundFont: http://www.arachnosoft.com/main/soundfont.php
* Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
* Doom 2 Minor Sprite Fixing Project v2.0: https://www.doomworld.com/idgames/graphics/sprfix20







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