Doom II Walkthrough Gameplay Levels 1 & 2 Gameboy Advance
Doom II Walkthrough Gameplay Levels 1 & 2 Gameboy Advance
#doomii #walkthroughgameplay #gameboyadvance
This video was made using My Boy Gameboy Advance Emulator Application.
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INFORMATION
DEVELOPER(S)
id Software
PUBLISHER(S)
GT Interactive Software
DIRECTOR(S)
Sandy Petersen
DESIGNER(S)
Sandy Petersen
Shawn Green
American McGee
PROGRAMMER(S)
John Carmack
John Romero
Dave Taylor
ARTIST(S)
Adrian Carmack
Kevin Cloud
COMPOSER(S)
Robert Prince
SERIES
Doom
ENGINE
id Tech 1
PLATFORM(S)
MS-DOS
Mac OS
PlayStation
Sega Saturn
Game Boy Advance
Tapwave Zodiac
Xbox
Xbox 360
PlayStation 3
RELEASE DATE
MS-DOS
Story
The player once again takes the role of a lone Marine, an unnamed hero, who, after escaping Hell and being the only survivor, returns to Earth. He discovers that Earth has been invaded (as foreshadowed back in Doom I).
With all the major cities of the world in ruins, the remaining leaders plan to use spacecraft to evacuate the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.
The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. The surviving humans escape, and he sits quietly waiting for death, knowing he saved humanity from extinction.
Then, the remaining humans discover the source of the hellish invasion: the Marine's hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into Hell.
To close the portal, he must enter Hell again to stop the invasion. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.
Gameplay
Doom II is not a dramatically different game from its predecessor. There were no significant technological developments and no major graphical improvements; gameplay still consists of the player navigating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible.
Unlike Doom, Doom II takes place over a single continuous sequence of linked levels, with brief textual interludes in order to advance the story, whereas the original Doom separated eight levels each into three episodes and a bonus fourth episode with a text interlude shown after beating the eighth level of each episode. The intermission screens following each level show a simple background image instead of a map. The player can carry his weapons throughout the entire game (unless he is killed, of course), rather than starting from scratch several times as one episode ends and another begins.
The level design, as with Doom, is only loosely based on the areas the player is supposed to travel through. The initial third of the maps have a techbase theme as the player moves through the different military installations of the starport. Afterwards, as the player roams the cities and residential areas searching for the source of the infestation, the levels have an urban look and somewhat resemble terrestrial locations. Toward the end of the game, Hell has begun to merge with reality, and the final levels take place in a nightmarish, Dante-esque subterranean miasma of flowing lava and hot springs.
New enemies include the Heavy Weapon Dude (a.k.a. Chaingunner), Hell Knight, Mancubus, Revenant, Arachnotron, Pain Elemental, Arch-vile, and a new final boss. Being far more varied and innovative than the original Doom monsters, these dramatically changed the single-player gameplay. This wide variety of enemies has also made Doom II a reliable workhorse for the creation of custom WADs by Doom fans, much more so than the original Doom has been.
The Wolfenstein SS from Wolfenstein 3D appears in the two secret levels, which are throwbacks in design (and music) to the Wolfenstein 3D. Also, a Commander Keen figure makes a cameo in the second secret level.
The player's only new weapon is the super shotgun (double-barreled shotgun). There is also one new powerup, the megasphere, and a few new decorations, including a burning barrel, a couple of lamps, six hanging mutilated corpses, and three other small pieces of gore.
Doom II required slightly more powerful hardware than its predecessor, due to having larger and more complicated maps with a larger amount of enemies.
Reviews and sales
Doom II went on to sell two million copies, making it the highest-selling id Software until it was eventually passed up by Rage in 2012. There was praise for its many new and varied enemies, and its innovative map design which aimed to be more non-linear than its predecessor. It also introduced the FPS multi-player world to MAP01