Classic NES Donkey Kong Gameplay Not Jumping Gameboy Advance

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Classic NES Donkey Kong Gameplay Not Jumping Gameboy Advance

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This video was made using My Boy Gameboy Advance Emulator Application.

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This article is about the 1981 arcade game. For the 1994 Game Boy game, see Donkey Kong (1994 video game). For the series, see Donkey Kong. For the title character, see Donkey Kong (character). For the sequels, see Donkey Kong Jr. and Donkey Kong 3.
Donkey Kong[c] is a 1981 arcade platform video game released by Nintendo. Its gameplay maneuvers Mario across platforms to ascend a construction site and rescue Pauline from the giant gorilla named Donkey Kong, all while avoiding or jumping over obstacles. It is the first game in both the Donkey Kong and Mario franchises.

Developer(s)
Nintendo R&D1[b]
Ikegami Tsushinki[7]
Publisher(s)
Nintendo
Director(s)
Shigeru Miyamoto
Producer(s)
Gunpei Yokoi
Designer(s)
Shigeru Miyamoto
Gunpei Yokoi
Artist(s)
Shigeru Miyamoto
Composer(s)
Yukio Kaneoka
Series
Donkey Kong
Platform(s)
Arcade
Ports
Game & Watch Atari 2600 Intellivision ColecoVision Coleco Mini-Arcade Atari 8-bit Famicom/NES TI-99/4a IBM PC Commodore 64 VIC-20 MSX ZX Spectrum Amstrad CPC Atari 7800 Apple II Nintendo e-Reader Game Boy Advance
Release
JP: July 9, 1981[a]
NA: July 31, 1981
EU: November 1981[4]
Ports
Game & Watch:
JP: June 3, 1982[5]
Atari 2600:
NA: July 1982
Intellivision:
NA: August 1982
ColecoVision:
NA: August 1982
Coleco Mini-arcade:
NA: August 1982
Atari 8-bit:
NA: June 1, 1983
Famicom/NES:
JP: July 15, 1983
NA: June 1, 1986[6]
EU: October 15, 1986
TI-99/4A:
NA: 1983
IBM PC:
NA: 1983
VIC-20:
NA: 1983
Commodore 64:
NA: 1983
EU: 1986
MSX:
EU: 1986
ZX Spectrum:
EU: 1986
Amstrad CPC:
EU: 1986
Famicom Disk System:
JP: April 8, 1988
Atari 7800:
NA: 1988
Nintendo e-Reader:
NA: November 11, 2002
Game Boy Advance:
JP: February 14, 2004
NA: June 7, 2004
EU: July 10, 2004
Genre(s)
Platform
Mode(s)
Single-player
Arcade system
Radar Scope
Donkey Kong is the product of Nintendo's increasingly desperate efforts to develop a hit to rival Pac-Man (1980) and break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing from a wide range of inspirations including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside chief engineer Gunpei Yokoi. They broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot and integrating multiple stages into the gameplay.

Although Nintendo's American staff was initially apprehensive, Donkey Kong succeeded commercially and critically in Japan and North America, where it became the highest-grossing arcade game of 1981 and 1982, respectively. It was ported to the Game & Watch, selling 8 million units, while Nintendo licensed the game to Coleco, a developer of arcade conversions for home consoles, selling 6 million cartridges; the game's various ports sold more than 15 million units worldwide. Other companies cloned the game and avoided royalties altogether. Miyamoto's characters were mass marketed in multitudes of products, including breakfast cereal, toys, and television cartoons. Universal City Studios filed a lawsuit alleging Donkey Kong violated its trademark of King Kong, ultimately failing.

The phenomenal success of Donkey Kong positioned the company for market dominance from 1981 through the late 1990s. The game debuts Mario, who became Nintendo's mascot and one of the world's most recognizable characters. Donkey Kong is a pioneer of the platform game genre, one of the most important games from the golden age of arcade video games, and one of the most popular arcade games of all time.

Following 1980's Space Panic, Donkey Kong is one of the earliest examples of the platform game genre[8]: 94 [9] even prior to the term being coined; the U.S. gaming press used climbing game for games with platforms and ladders.[10] As the first platform game to feature jumping, Donkey Kong requires the player to jump between gaps and over obstacles or approaching enemies, setting the template for the future of the genre.[11] With its four unique stages, Donkey Kong is the most complex arcade game of the time, and one of the first arcade games with multiple stages, following games such as 1980's Phoenix and 1981's Gorf and Scramble.[12]: 66 

In addition to the goal of saving Pauline, the player has a score. Points are awarded for the following: leaping over obstacles; destroying objects with a hammer power-up; collecting items such as hats, parasols, and purses (presumably belonging to Pauline); removing rivets from platforms; and completing each stage according to a steadily decreasing bonus counter. The player starts with three lives with a bonus life awarded at 7,000 points, adjustable via DIP switches.







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