DOOM: Knee-Deep in the Dead - Redemption Denied! w/ D64: Unseen Evil, Relighting, NashGore mods 4K
DOOM Episode 1 REMAKE: Knee-Deep in the Dead for DOOM 64 CE: • DOOM Episode 1 REMAKE: Knee-Deep in t...
(English below) Pues otro vídeo más en el canal jugando al primer episodio de Doom: Knee-Deep in the Dead (mi episodio favorito de los Doom clásicos), pero aunque ya hice uno jugando los primeros mapas con Unseen Evil, el mod que transforma el Doom clásico en Doom 64, aun no lo había jugado completo con dicho mod, así que lo he hecho y lo he grabado para el canal.
Lo juego en dificultad "Redemption Denied!", que es "Watch Me Die!" (el Ultra-Violence de Doom 64) pero con más enemigos y con versiones más fuertes. Este modo de dificultad solo está disponible por el momento para este y el segundo episodio.
Para que no sea exactamente lo mismo de siempre, además de jugarlo en dicha dificultad, pues le he añadido el mod Relighting, que modifica un poco la iluminación haciéndolo más tétrico y oscuro, además de añadir efectos de reflejos y sombras. Creo que da buen resultado. También el mod NashGore, uno que uso bastante en mis vídeos de Doom, aunque me he fijado que no es 100% compatible con Unseen Evil, pues la sangre no se adhiere a las paredes.
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Well, another video in the channel playing the first episode of Doom: Knee-Deep in the Dead (my favorite episode of the classic Doom), but although I already did one playing the first maps with Unseen Evil, the mod that transforms the classic Doom in Doom 64, I had not yet played it complete with this mod, so I have done it and recorded it for the channel.
I play it in “Redemption Denied!” difficulty, which is “Watch Me Die!” (the Ultra-Violence of Doom 64) but with more enemies and stronger versions. This difficulty mode is currently only available for this and the second episode.
So that it is not exactly the same as always, in addition to play it in this difficulty, I have added the Relighting mod, which modifies a little the lighting making it more gloomy and dark, in addition to adding effects of reflections and shadows. I think it gives good results. Also the NashGore mod, one that I use a lot in my Doom videos, although I noticed that it is not 100% compatible with Unseen Evil, because the blood does not stick to the walls.
Doom 64: Unseen Evil: https://www.moddb.com/mods/doom-64-unseen-evil
Relighting mod: https://www.moddb.com/mods/relighting
NashGoreNext mod: https://www.moddb.com/mods/nashgore-next
GZDoom: https://zdoom.org/downloads
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