Doom Mod Fun - Corruption Cards #05 (Chaos + Treacherous World)
I think this one became the most hideous one quite fast! It's even the healing pads card in the 2nd level that already made it unbearable for the later levels, as you'd fight to kill a caco with two SSG and the healing pads would work immediately from great distance and you end up needed 4 SSG shots, if you are not obstructed and pushed away by other monsters, so I assume that monster you spend so much time has regenerated again. Adding the other traps, especially the teleport monster traps made for a very interesting Tricks and Traps, where the Cyberdemon teleported inside the Cacodemon's room and I was trying to kill it while it was regenerating from the healer pads. All these pads and traps would be added the more time passed, so the maps looked like a hellish clownfest of things.
https://forum.zdoom.org/viewtopic.php?f=43&t=67939
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