Doom Mod Salad - Operation Rheingold + Nazis!
I combine the only Wolfendoom mod that was remotely well-designed with Wild Weasel's "Nazis!" weapon and enemy mod. The result, while occasionally glitchy (like chairs being replaced with rifle pickups), is mostly awesome, and a vast improvement over the stock Wolfendoom elements.
I always liked the idea of the Wolfendoom series, but I never felt that the designer actually knew what he was doing. If he wanted to remake Wolf3d with the vastly superior Doom engine, but his only level concepts were "more bland, tedious, endless fucking corridors," he shoulda stuck with the Wolf3d engine. This and Arctic Wolf are the first Wolfendoom mods that really showed potential, since he finally started taking advantage of Doom's more versatile engine. Too bad all the other crappy assets remain intact: too many damned enemies that take too many hits to kill with weapons that are too boring and awkward to use. Sigh.
Nazis! - http://www.doomworld.com/idgames/?file=combos/ww-nazis.zip
Wolfendoom - http://www.doomworld.com/wolfendoom/
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