Doom mod weapon showcase: Abyssal Marine (initial release)
Big stompy boy shoots big guns into the faces of demons.
TIMESTAMPS:
00:00 - Sick intro
00:13 - [SLOT 2] Magnum Six Shooter
00:28 - [UNIVERSAL] Kick, grenade, flamethrower
01:15 - [SLOT 2] Autogun
01:53 - [PICK UP] Reactive armor
02:09 - [SLOT 3] Pump Flak gun
03:03 - [SLOT 3] Quad Flak Breech Loader
04:06 - [SLOT 4] Gatling Gun
04:42 - [UPGRADE] Shoulder-mounted miniguns
05:01 - [SLOT 5] Thunder Gun
06:20 - [SLOT 6] Protoplasma Gun
07:57 - [SLOT 7] Plasma Coil Gun
09:12 - [SLOT 1] Kinetic Battery Muscles
09:50 - [UPGRADE] Multiple air jumps and dashes
10:07 - [INNATE ABILITY] Knocking monsters out
10:39 - [UPGRADE] Overdrive core, fists
11:57 - [SLOT 1] Great Chainsword
13:16 - [UPGRADE] Overdrive core, chainsword
14:21 - [INVENTORY] NVGs
14:29 - [INVENTORY] Radiation filter
14:39 - [INVENTORY] Shields
15:06 - [INVENTORY] Toggle targeting mode for miniguns
15:33 - [UPGRADE] Swarm core
15:45 - Outro
Sourceport: GZDoom 4.14.0 - https://zdoom.org/downloads
Map: I've decided to not publically share my shooting range map anymore. This private version was touched up by Skelegant.
For more information: https://www.doomworld.com/forum/topic/135569-glzdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
Abyssal Marine - https://www.doomworld.com/forum/topic/151373-abyssal-marine/
Soundscapes of Cosmic Horror - https://www.moddb.com/mods/soundscapes-of-cosmic-horror
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
JMod testing suite - https://forum.zdoom.org/viewtopic.php?p=1256429