Doom mod weapon showcase: 64K+ (02/26/2025 version)
A simple enhancer mod with some neat new mechanics. I had recorded a showcase for this already, but I missed out on one weapon and it wasn't structured as best as it could be so I deleted the old one and made it better.
TIMESTAMPS:
00:00 - Intro
00:03 - [SLOT 2] Pistol
00:35 - [SLOT 3] Shotgun
00:58 - [SLOT 3 ALT] Super shotgun
01:42 - [SLOT 4] Chaingun
02:29 - [SLOT 5] Rocket launcher
03:10 - [SLOT 6] Plasma rifle
03:31 - [SLOT 6 ALT] Incinerator
04:25 - [SLOT 7] BFG9000
04:48 - [SLOT 7 ALT] Calamity Blade
06:01 - [SLOT 7 ALT] Unmaykr (unobtainable)
07:10 - [SLOT 1] Chainsaw
07:49 - [POWERUP] Berserked punching
08:19 - [UPGRADE] Jump boots (unobtainable)
08:42 - Outro
Sourceport: GZDoom 4.14.0 - https://zdoom.org/downloads
Map: I've decided to not publically share my shooting range map anymore. This private version was touched up by Skelegant.
For more information: https://www.doomworld.com/forum/topic/135569-glzdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
64K+ - https://www.doomworld.com/forum/topic/147646-gzdoomenhancer64k/
A Floppy Disk Full of MIDI Files - https://forum.zdoom.org/viewtopic.php?t=47189
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
JMod testing suite - https://forum.zdoom.org/viewtopic.php?p=1256429