Doom mod weapon showcase: Factotum
A cool mod with some slight survival elements to it. Would be pretty good with Codename Hunk monsters.
TIMESTAMPS:
00:00 - Intro
00:05 - Beretta M92FS [slot 2, starter]
00:41 - Machete, grenades [altfires]
01:02 - Franchi SPAS-12 [slot 3]
01:41 - Calico M950 [slot 4]
02:12 - Springfield M79 [slot 5]
03:20 - Winchester P94 [slot 6]
04:43 - Weapon degradation causes jamming
05:04 - Repairing weapons can be done with weapon parts
05:24 - Colt M4A1 [slot 7]
06:14 - Daewoo K3 [slot 8]
06:40 - Overheating
07:14 - Machete [slot 1]
07:18 - Berserk replacements
07:31 - Degradation across a few weapons
07:55 - Outro
Sourceport: GZDoom 4.11.3 - https://zdoom.org/downloads
Map: I've decided to not publically share my shooting range map anymore. This private version was touched up by Skelegant.
For more information: https://www.doomworld.com/forum/topic/135569-glzdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
Factotum (standard version) - https://dr-cosmobyte.itch.io/factotum
A Floppy Disk Full of MIDI Files - https://forum.zdoom.org/viewtopic.php?t=47189
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
JMod testing suite - https://forum.zdoom.org/viewtopic.php?p=1256429