Doom mod weapon showcase: Ac!d's Eriguns (retake)
One of my earliest showcased mods got an update on the third of March, so I decided to showcase its current state.
TIMESTAMPS:
00:00 - Intro
00:05 - Pistol [slot 2, starter]
00:28 - Dual pistols [slot 2, optional starter]
00:51 - Shotgun [slot 3]
01:15 - Super shotgun [slot 3]
01:47 - Auto shotgun [slot 3]
02:19 - Machine gun [slot 4, optional starter]
02:50 - Gatling gun [slot 4]
03:16 - Nailgun [slot 4]
03:48 - Rocket launcher [slot 5]
04:14 - Grenade launcher [slot 5]
04:44 - Dual missile launcher [slot 5]
05:14 - Plasma rifle [slot 6]
05:51 - Railgun [slot 6]
06:20 - BFG9000 [slot 7]
06:46 - Brass knuckles [slot 1]
06:57 - Chainsaw [slot 1]
07:18 - Optional auto shotgun incendiary ammo
07:58 - Berserk [powerup]
08:16 - Quad damage [powerup]
08:51 - Outro
Sourceport: GZDoom 4.11.3 - https://zdoom.org/downloads
Map: I've decided to not publically share my shooting range map anymore. This private version was touched up by Skelegant.
For more information: https://www.doomworld.com/forum/topic/135569-glzdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
Ac!d's Eriguns - https://forum.zdoom.org/viewtopic.php?t=65535
A Floppy Disk Full of MIDI Files - https://forum.zdoom.org/viewtopic.php?t=47189
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
JMod testing suite - https://forum.zdoom.org/viewtopic.php?p=1256429