Doom mod weapon showcase: Mr. Anderson
A Max Payne-inspired mod that does deliver some good fun, but the gunplay just isn't quite there. I think the guns either have long states before they can fire or something else is borked, because it's miserable to use these in bullet time. The mod wasn't made with Bullet Time X in mind, sure, but even without it they are quite sluggish.
Sourceport: GZDoom 4.11 - https://zdoom.org/downloads
Map: Shooting Range - https://www.doomworld.com/forum/topic/135569-zdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
Mr. Anderson beta 2.1 - https://www.doomworld.com/forum/topic/125320-mr-anderson-max-payne-inspired-weapon-mod-beta-21/
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
A floppy disk full of MIDIs (music randomizer) - https://forum.zdoom.org/viewtopic.php?t=47189
Bullet Time X - https://www.moddb.com/games/doom-ii/addons/bullet-time-x