Doom mod weapon showcase: The Fold [Episode One v1.1]
An old total conversion I remembered the other day. Thankfully you can still download it, it's truly unique and nothing else is quite like it. Should it ever go offline, I'll definitely rehost it somewhere.
Do note that if you download this yourself, it's /not/ compatible with other maps - it doesn't replace anything from Doom at all, and the palette will deepfry everything that isn't a PNG.
It may also break on GZ 4.14.1, I haven't checked that myself.
TIMESTAMPS:
00:00 - Intro
00:03 - [Slot 2] Force pistol
01:03 - [Slot 3] Trenchgun
01:39 - [Slot 3] Coachgun
02:21 - [Slot 4] Heated machinegun
03:22 - [Slot 5] Vibration gun
04:09 - [Slot 5] Missile pod
05:02 - [Slot 6] Neutron cannon
05:52 - [Slot 7] C4 stick
06:42 - [Slot 8] Particle disruptor
07:25 - [Slot 9] Atlas cannon (possibly unused, or meant for episode 2)
07:50 - [Slot 1] Multitool
08:27 - Outro
Sourceport: GZDoom 4.14.1 - https://zdoom.org/downloads
Map: I've decided to not publically share my shooting range map anymore. This private version was touched up by Skelegant.
For more information: https://www.doomworld.com/forum/topic/135569-glzdoom-shooting-range-a-small-map-for-testing-guns/
Mod list:
The Fold - https://www.doomworld.com/forum/topic/85569-the-fold-episode-one-v-11-no-more-hitscan-enemies-enemies-more-predictable/
Damnums (damage numbers) - https://forum.zdoom.org/viewtopic.php?t=55048
A Floppy Disk Full of MIDI Files - https://forum.zdoom.org/viewtopic.php?t=47189
JMod testing suite - https://forum.zdoom.org/viewtopic.php?p=1256429