DOOM SnapMap Birth of Armageddon Ep. 1: Rebirth
Still search in what map play. And I remember this one. Enjoy.
Design - 8/10:
- custom geo: medium;
- classic: yes;
- classic style: no;
- full classic: no;
- detalisation: medium;
- modern: yes;
- optimization: good;
- using decales: low;
- using effects: medium.
Gameplay - 8/10:
- ammo restore by time: no;
- armor restore by time: no;
- amount of demons: high;
- ammo/hp/armor in map: high;
- ammo fall from demons - yes;
- bosses: yes;
- choosing difficult: no;
- classic style: yes;
- custom game mode: no;
- damage/health demons: normal;
- difficult: medium/high;
- health fall from demons - yes;
- place with restoring hp, armor, ammo: no;
- single/multiplayer mod: single;
- secrets - ?;
- true checkpoints: no;
- unpredictability: no;
- weapon with upgrades: no;
- weapon leave after death - yes.
Atmosphere - 8/10:
- embient by author: no;
- base damaged - medium;
- creepy sounds: no;
- creepy at all time when you play: yes;
- horror: yes;
- using filters, effects, decales for visual: yes;
- scary moments: no;
- using cameras: yes;
- UAC base after demon invation - yes.
Fun factor 8/10:
- big arenas for fights: yes;
- lot of demons, bosses: yes;
- variety of fights: no;
- secrets: ?;
- checkpoints: yes;
- unlimit lives for player: yes;
- using names of SnapMap author/utubers: no;
- challenge for player: maybe.
Avarage rate - 8/10. Not bad. I see author use decales for creating new vision for old places, interesting style. I use this style not so long, well, not so long I create custom.
Anyway, atmoshpere is good, design not bad, gameplay. But still I want more details, more decoration. This take time and energy, but map can be looking absolutely different. And no matter - use full custom or present modules map can be different with static probs.
I sad this long time ago and told you now.
Author: PsychoKnight141
id: UHKJSW99
Thank you for wathing!
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