DOOM SnapMap Depressed Lucifer

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Published on ● Video Link: https://www.youtube.com/watch?v=wU-hpHLaYc4



Doom
Game:
Doom (2016)
Duration: 15:55
1,318 views
22


Well, I love a lot maps by major and want to share this one. Enjoy.

Design - 8.5/10:

- custom geo: 50%;
- classic: no;
- classic style: yes;
- full classic: no;
- detalisation: medium/high;
- modern: yes;
- optimization: good;
- using decales: medium;
- using effects: medium.

Gameplay - 8.5/10:

- ammo restore by time: no;
- armor restore by time: no;
- amount of demons: high;
- ammo/hp/armor in map: medium;
- ammo fall from demons - no;
- bosses: yes;
- choosing difficult: no;
- classic style: yes;
- custom game mode: no;
- damage/health demons: normal;
- difficult: medium/high;
- health fall from demons - yes;
- place with restoring hp, armor, ammo: no;
- single/multiplayer mod: single;
- secrets - ?;
- true checkpoints: no;
- unpredictability: yes;
- weapon with upgrades: yes;
- weapon leave after death - yes.

Fun factor 8.5/10:

- big arenas for fights: yes;
- lot of demons, bosses: yes;
- variety of fights: yes;
- secrets: ?
- checkpoints: yes;
- unlimit lives for player: yes;
- using names of SnapMap author/utubers: no;
- challenge for player: may be.

Avarage rate - 8.5/10. This map was not so interesting to player, but have interesting beging. 8.5 it's good. Like I said before - seems that author use details from Spindleshanks style - really does.
Just look how author create custom geo - no? Don't recognize? Maybe you should to check Spindleshanks maps)

Ok, it was just the begining...

Author: majorpoop
id: QV296QHD

Thank you for wathing!







Tags:
SnapMap
DOOM
Doom 2016



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