DOOM SnapMap DOOM: Experiment 42-B
It been a long time, but I wanted to play this map and pass it.
Design – 8.5/10 [ Part geo, part modules ]:
– custom geo: 50/50%;
– detalisation: medium/high;
– modern: yes;
– using decales: low;
– using effects: low.
Gameplay – 8/10 [ Surv. horror ]:
– ammo restore by time: no;
– armor restore by time: no;
– amount of demons: high;
– ammo/hp/armor in map: medium/high;
– ammo fall from demons - no;
– bosses: yes;
– choosing difficult: no;
– classic style: no;
– custom game mode: no;
– damage/health demons: normal/high HP;
– difficult: medium/high;
– health fall from demons - no;
– place with restoring hp, armor, ammo: no;
– single/multiplayer mod: single;
– secrets - ?;
– true checkpoints: no;
– unlianer map: no;
– unpredictability: no;
– weapon with upgrades: yes;
– weapon leave after death - one life.
Fun factor – 8/10 [ Horror, then action ]:
– big arenas for fights: yes;
– lot of demons, bosses: yes;
– variety of fights: yes;
– secrets: ?;
– checkpoints: yes;
– unlimit lives for player: yes;
– using names of SnapMap author/utubers: no;
– challenge for player: yes.
Avarage rate - 8.2/10. New experience from author and something the same, author style. Only I can't get why no optimization - you saw FPS, and if you want to create atmosphere - use more decals, dead guy with some blood. Something terrible was or not?
Still recomend to play. Not so ofter good maps could see.
What about my maps? Soon will be Lost Mission 01, collab with ThePhobosAnomaly. Easy saying, difficult to create.
Author: Amnu
id: A6F6LRK5
Thank you for watching!
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