DOOM SnapMap Return of Doomguy: Map 05
Ok, time to return. Long time ago I want to play this and now I did it.
Design - 10/10:
- custom geo: full;
- classic: yes;
- classic style: yes;
- detalisation: medium;
- modern: yes;
- using decales: low;
- using effects: medium.
Gameplay - 8/10:
- amount of demons: medium;
- ammo/hp/armor in map: medium;
- ammo fall from demons - no;
- bosses: no;
- choosing difficult: no;
- classic style: yes;
- damage/health demons: normal;
- difficult: high;
- place with restoring hp, armor, ammo: no;
- single/multiplayer mod: single;
- secrets - yes;
- unpredictability: no;
- weapon with upgrades: no;
- weapon leave after death - yes.
Fun factor 9/10:
- big arenas for fights: no;
- lot of demons, bosses: no;
- variety of fights: yes;
- secrets: yes;
- checkpoints: yes;
- unlimit lives for player: yes;
- using names of SnapMap author/utubers: no;
- challenge for player: yes.
Remake 8/10:
- all places from original: no;
- full remake: no;
- gameplay from original: no;
- more than one map remaked in map: yes;
- quality: high;
- remaked places by new style: yes.
Avarage rate - 8.75/10. Good rate, can be better, but it's remake and not. Like you see - here amazing design, difficult gameplay, classic - not much ammo, no falling, no upgrades. You can see here mission 5 from Doom 2016, but in the end, it's something different. It's not only remake.
If first and second was remake from Doom 2016, now - no. Only part. Actualy, remake not full - gameplay much more faster and difficult, areas can remember original, but it's not original. Simbios of classic game and 2016. All maps - this too.
Recomended for players who like classic and new doom too.
Author: The Doomer
id: K3B9JDFJ
Thank you for wathing!
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