DOOM SnapMap Return of Doomguy: Map 06
Next one. Time to finish this campaing once and for all.
Design - 10/10:
- custom geo: full;
- classic: yes;
- classic style: yes;
- detalisation: medium;
- modern: yes;
- using decales: low;
- using effects: medium.
Gameplay - 8/10:
- amount of demons: medium;
- ammo/hp/armor in map: medium;
- ammo fall from demons - no;
- bosses: no;
- choosing difficult: no;
- classic style: yes;
- damage/health demons: normal;
- difficult: high;
- place with restoring hp, armor, ammo: no;
- single/multiplayer mod: single;
- secrets - yes;
- unpredictability: no;
- weapon with upgrades: no;
- weapon leave after death - yes.
Fun factor 9/10:
- big arenas for fights: no;
- lot of demons, bosses: no;
- variety of fights: yes;
- secrets: yes;
- checkpoints: yes;
- unlimit lives for player: yes;
- using names of SnapMap author/utubers: no;
- challenge for player: yes.
Avarage rate - 9/10. Better rate, but it's not remake. Absolutely not remake, something different. Not it's like old good classic game - search and clear. Not many demons, fight rare and you now must be very carrefull with exloring map - you can find secret or you can find key what you need.
Design very good, you can feel, really feel like you play in old good classic lvl, but author not so far from original Doom 2016 & classic games. If you play this map - you will understand.
Recomended for players who love DOOM. Classic, Doom 2016, Doom 64 & Doom 3. All DOOM's,
Author: The Doomer
id: 6YDUS33R
Thank you for wathing!
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