Doom SnapMap - The Broken Crucible [PART 1]
This seems like a pretty cool campaign. I like all the explosive effects being used making the environment feel more alive. Starting with a Mastered explosive round Shotgun does seem a bit over powered but it is pretty fun to you. I think picking up the quad damage before the last module and firing a single shot to end the mission is a good indication of the weapons massive damage. It also could mean there were triggers in that module set off by damage. BV's will not stop this kind of power from getting through. It was a strange way for the map to end.
Doom SnapMap: The Broken Crucible [PART 1]
Author: dilltro
Map ID: BNYBC6XB
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https://store.playstation.com/#!/en-ca/tid=CUSA00572_00
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