Level 5 of Doom Ultra-Nightmare Campaign. Double jump time, oh yeah! This is when the game gets really fun. It's funny how this level where you first get the ability to double jump has most of the scariest jumps in the game. You do die if you fall from really high up, not just in a pit. So when scaling the tower, you will die if you miss some of the jumps. Thank goodness you grab the ledges without any problem. There are some annoying ledges that you don't always grab, but they're not over pits. I try very hard to get the Super Shotgun as many multiple target kills as I can. This is where I start ignoring some of the challenges for weapon upgrade points; they'll get you killed often times. I'm also wasting ammo to get "Ammo Boost" to level 2 by the time I get the BFG later in the game, and chucking grenades for the "Equipment Power" rune upgrade.
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