Doosk: Horde mode concept (Test level)

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Published on ● Video Link: https://www.youtube.com/watch?v=HfvCsjDCFz4



Doom
Game:
Doom (1993)
Duration: 12:18
76 views
5


A script experiment I've did for Doosk, attempting to recreate skulltag's invasion mode.
This level is a modified version of "Night of the dead" with modified sectors and spawnspots to make the script work.

Currently, the mode is only working on zandronum, due to lack of ammo respawn and dmflags on gzdoom, but I'm aiming to make a respawneable version of the ammo for horde mode on later updates.


Doosk update coming february 14th. Yeah, on valentine's day.
Cancel your date and play this mod instead.

Download the mod:
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/

And don't forget, the optional 360p and 720p sprites downloads are now available too!
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads/doosk-optional-360p-sprites
https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads/doosk-optional-720p-sprites


And while you're at it, go check the original game the mod is based on:
https://store.steampowered.com/app/519860/DUSK/

And the game i'm making the mod for.
https://store.steampowered.com/app/2280/DOOM_1993/
https://store.steampowered.com/app/2300/DOOM_II/







Tags:
GZDoom
AlphaEnt
dusk
doosk
singleplayer
multiplayer
horde mode
bots
zandronum
qzandronum
lzdoom
monsters
weapons
rip
fps
first person shooter
boomer shooter



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