CSDMO: manteinance/bugfix update (Jan 2024)
12/01/24: Minor bugfix update
Guns are no longer visible while multiplayer mutators are active.
Fixed a typo on fiveseven human enemy playing a wrong sound.
Sightly increased details and tweaked textures misalignements on several CSDMO levels.
Fixeda script misbehaviour while on CSDMO04 (i've splitted a linedef that made a script execute twice, spawning double the intended amount of archviles)
Some human enemies are now stunneable (no longer forces nopain flags while attacking)
If those enemies gets injured while attacking, now they will have a delay before attacking back again, to prevent sniper/grenade spam.
Added tracers to weapons.
Increased speed of healthshot animation. (deleted 20 empty frames)
Replaced hostage dogs with hostage rabbits. (lost souls are replaced by dogs on human enemies option, it could generate confusion)
Added "hostage down" audio to hostage rabbit when killed.
https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017
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