Dos Madness AOCG | Lost in Time (CD Version)(1993) Never ever go Full Moon logic
Back in 2017 presented the Floppy version of this game ... that back at its time was Promoted as "The First Digitalized game" that to some was puzzling... since the same studio in 1992 made Inca ... and it was ... hmmm ... a digitized actor game
So back in 2017 we presented it like : The first digitized game with and awful story ... or better put an incoherent mess ... about a time traveler that wanted a isotope for weapons ,so he hid it into a sarcophagus ... a time cop that wanted to stop him, but he landed on a pirate ship ... a female that inherited a mansion, that was used by time traveling space pirates (not fucking kidding) ... and a African temple keeper of the sacred sarcophagus ... that happens to be your great great grandfather ...
It looked nice ... the CD version was hilarious ( better put the voice acting was) ... it was yet again a Sierra game , that back then people bought for the graphics ... but later on where raging about the incoherent puzzles and plot ... and it was an Episodic game on floppies ... Sierra the inventor of Episodic games ...
Welcome to a video in 2025, that shows the CD version that glues those episodes into a coherent thing ... and the same IMO still holds, the finest Moon logic of incoherent puzzles ... awful hot spot aka pixelhunts for that ONE FUCKING PIXEL thing ... a game you can beat in 1h made into a forever game till you hit moon logic ... How to get into a Door that is locked well ... you need a key , so you use a dart you got before to poke it out and ... then find VINEGAR TO FILL A CAR BATTERY , NOT TO MENTION A WIRE AND THIS DOORS HANDLE TO MAKE IT A ELECTROMAGNET to get that key to open the door ... like actual what the fuck?? ... Hey how about another one , HOW TO OPEN THE DOOR TO THE LIGHT HOUSE ... well you go behind the door to drain a barrel (???) from run with a dart on a cork , then move the barrel to show a Window ... so you think you can smash it with anything , game logic is you need a HEAVY FUCKING ROD TO DO IT ... so you get the ROD , SMASH THE WINDOW ... get the dark OBJECT that happens to be a Water Hose ... You still following ... all this to Open a one FUCKING DOOR ... so , before you need to go into a house fix Electric Fuses with a Cigarette Foil to make something have Electricity ... then go back to the garden , now behind the house to place a SMALL FUCKING PICTURE into the stairs to make a PANEL OPEN ...
Derpy: EY, bra what all this has to do with Opening that Light House Door ???
Stop , interrupting ... so you operate the panel to place a age ... to open a door to a secret ELEVATOR ... now you go back to the light house Door and tie the WATER Hose on the Door handle ... by magic the water hose is SO FUCKING LONG you can DRAG IT TO ANY PLACE ON THE MAP ... but you go back to the Garden Secret ELEVATOR and Tie this Hose of the Metal Guardrail ... then press the button on it ... and the force of it doing DOWN ... will OPEN THE LIGHT HOUSE DOOR
Derpy: Wat the Actual Fuck o.O !!!
and those are only TWO examples of the many moon logic absurdities it had ... but what did expect from Coktel Vision , the Dev that made Emmanuelle , Geisha , Fascination , Gobliiins , Inca ... and Ween The Prophecy ... then in 1994 made Inca 2 that ridiculed them for its VO ... and Gobliiins 4 not called it but more Woodruff , with the finest moon logic ... and then Inca 3 that was named The Last Dynasty ... and then crash and burned with 1996 overhyped FMV adventure Urban Runner that it in itself was such a commercial Failure ... Coktel Vision after it was only a ghost of itself
This Video is a part of my Cynical Games Review Site : https://gbacklog.blogspot.com/
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