Double Dragon (No Damage) (NES/FC) (4K)

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Published on ● Video Link: https://www.youtube.com/watch?v=2m2B1Bso5qM



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Duration: 15:13
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Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
Double Dragon introduced several additions to the Kunio-kun belt scroll beat 'em up formula, such as a continuous side-scrolling world adding a sense of progression, two-player cooperative gameplay, the ability to arm oneself with an enemy's weapon after disarming them, and the use of cut scenes to give it a cinematic look and feel. The game's title is a reference to the two-player gameplay and Bruce Lee's martial arts film Enter the Dragon (1973), which was a major inspiration behind Kunio-kun and Double Dragon, while the game's art style and setting were influenced by the Mad Max films and Fist of the North Star manga and anime series.
Double Dragon was one of the first successful beat 'em up games, becoming Japan's third highest-grossing table arcade game of 1987 before becoming America's highest-grossing dedicated arcade game for two years in a row, in 1988 and 1989. It also received critical acclaim, with Electronic Gaming Monthly awarding it 1988 Game of the Year. Its success resulted in the creation of the Double Dragon franchise, including two arcade sequels and several spinoffs, and it ushered in a "Golden Age" for the beat 'em up genre, establishing the conventions for a wave of beat 'em ups from other companies during the late 1980s to 1990s. Originally an arcade game, home versions were released for the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series's height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2003.
Double Dragon was ported to the Family Computer by Technōs Japan in 1988. The game was published for the Nintendo Entertainment System in North America by Tradewest, who was given the license to produce other home versions of the game as well, and by Nintendo in Europe. The NES version of Double Dragon was released for the Wii's Virtual Console service on April 2008 in Europe and North America. It was also released in North America on December 12, 2013, for the Nintendo 3DS and the Wii U although in Europe, the former was released on December 5, while the latter was released on March 13, 2014.
The most notable difference the NES version has from the arcade game is the omission of the arcade's two players cooperative game mode in favor of alternating play. The plot was altered as a result of this change—instead of having both Lee brothers as protagonists, the NES version has players controlling Billy Lee as the lone protagonist, with Jimmy Lee serving as the antagonist and true leader of the Black Warriors.
Due to technical limitations of the NES that were not worked around, the game can only generate two enemies on-screen to confront the player and both enemies are the same character. Additionally, all weapons on the screen (including any carried by the player) disappear once a group of enemies has been defeated. A level-up system was also implemented. The player begins the game with only a limited repertoire of basic attacks and earns experience points by defeating enemies, gaining the ability to use more powerful techniques at specific thresholds. The player can achieve up to seven levels throughout the game.
The level designs are very different, with some stages featuring new areas (notably the cavern section in Mission 3) that feature greater emphasis on jumping over platforms or evading traps. Most of the enemies from the arcade version also appear, with the exception of Jick and Jeff. A new enemy character, a Chinese martial arts master named Chin Taimei (shortened to Chintai in the localized version) serves as the boss of the second stage and appears as a recurring minor enemy for the rest of the game.
The NES version features a bonus game mode (dubbed "Mode B") where the player can choose between Billy or one of five enemy characters (Will, Rowper, Linda, Chin, and Abobo) from the main game and compete against a double of their character controlled by the computer or a second player in a one-on-one match. The mode features larger sprites different from the main game itself.

NES/FC Playlist:
https://www.youtube.com/playlist?list=PL-2TkApaMiz17Ue-7YFSSyVJQenugiC6V

00:00 - Intro
00:18 - Mission 1 02:05 - Boss 1 (Abobo)
02:22 - Mission 2 04:10 - Boss 2 (Chintai)
04:31 - Mission 3
10:07 - Mission 4 13:52 - Boss 3 (Willy Mackey)
14:11 - Boss 4 (Jimmy Lee)
14:46 - Ending




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Tags:
Double Dragon
No Damage
NES/FC



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Double Dragon Statistics For Ako&Julius

There are 796 views in 2 videos for Double Dragon. His channel published less than an hour of Double Dragon content, making up less than 0.14% of the total overall content on Ako&Julius's YouTube channel.