Down Sizing - Let's Play Control Ultimate Edition - Part 34

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Office prank gone too far

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Control revolves around the Federal Bureau of Control (FBC), a clandestine U.S. government agency which investigates supernatural Altered World Events (AWEs). These AWEs are affected by the human collective unconscious and have a variety of "paranatural" effects, including the creation of Objects of Power, archetypal items which grant special abilities to their wielders. Objects of Power are connected to the Board, a black pyramid-shaped entity which exists within the Astral Plane, an alternate dimension. The individual chosen by the Board to wield the Service Weapon, an Object of Power, is considered by default to be the director of the FBC. Control takes place within the Oldest House, a Brutalist skyscraper in New York City that serves as the headquarters of the FBC. The Oldest House is a Place of Power with several paranatural characteristics: it resists being noticed by anyone other than FBC members and individuals with an innate sensitivity to the paranatural, it is larger on the inside than on the outside, and its internal architecture is prone to shifting and rearranging in unpredictable ways. The FBC is able to stabilize portions of the Oldest House for its use by harnessing nexuses of resonance called Control Points.

The protagonist of Control is Jesse Faden (Courtney Hope), who is chosen by the Board to replace the recently deceased Zachariah Trench (James McCaffrey) as the director of the FBC. Seventeen years prior to the game's events, Jesse and her younger brother Dylan (Sean Durrie) were involved in an Altered World Event in their hometown of Ordinary, Maine.

Control is played from a third-person perspective. Control is set within the Oldest House, a featureless Brutalist skyscraper in New York City, and the headquarters of the fictional Federal Bureau of Control (FBC), which studies Altered World Events (AWEs) and collects and studies Objects of Power from these AWEs. The Oldest House, itself an Object of Power, has an interior far larger than its exterior; an enormous, constantly shifting supernatural realm that defies the laws of spacetime. At the onset of the game, an entity called the Hiss is attempting to cross over through a dimensional barrier into this reality and has taken over numerous parts of the Oldest House, reconfiguring its architecture to its needs, as well as many of the FBC employees to fight for it. The player controls Jesse Faden, who has come to the Oldest House seeking answers about her brother after a prior AWE, and becomes involved in the fight against the Hiss.

Control is built in the Metroidvania format, with a large world map that can be explored at a nonlinear pace, unlike Remedy's previous titles which were primarily linear. As the player completes the main story missions, they will encounter areas known as Control Points, which can be unlocked after clearing the area of enemies and then used both as save points and for fast travel throughout the building to previously unlocked Control Points. As the player completes missions, they unlock more of the building to explore, along with additional side quests, in addition to various rewards. These include skill points which can be used to improve psychokinetic powers that Jesse gains over the course of the game, such as projectile-launching debris at enemies or seizing control of enemies' minds temporarily to turn them into her allies. Mission rewards include resources that can be used to improve the function of the Service Weapon, a special gun that can take on multiple forms, ranging from a close-range shotgun-like blast to long-range sniper-like form, with each form outfitted with various perks. The player can equip perks to improve Jesse's base attributes. Various side-quests and optional time-limited mission alerts are available with additional rewards if completed.

Control is inspired by paranormal stories about the fictional SCP Foundation created by an online collaborative wiki fiction project, based on the genre of the new weird. The environments of the Oldest House are designed in the brutalist architecture style, common for many government buildings created during the Cold War era, which served as a setting to show off the game's destructive environmental systems.

Down Sizing - Let's Play Control Ultimate Edition - Part 34

#control #gaming #remedy




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Down Sizing - Let's Play Control Ultimate Edition - Part 34
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