Dragon Age II \ Xbox One X DA2 BC Gameplay

Dragon Age II \ Xbox One X DA2 BC Gameplay

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Dragon Age II
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Dragon Age II is a 2011 action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.
BioWare began the game's development during the production of Origins's expansion pack Awakening. EA gave them only 14 to 16 months to finish the game's development, thus forcing the team to crunch for an extended period and reuse assets. BioWare looked at players' feedback and reviews of Origins, and decided to improve its gameplay, making it more action-oriented. They improved the Eclipse Engine, renaming it Lycium, to enhance the game's visuals and lighting, and accommodate a new art style inspired by movies like Yojimbo and Conan. Mike Laidlaw, David Gaider and Inon Zur returned to their roles as lead designer, writer and composer respectively.
Announced in July 2010, the game was released for Microsoft Windows, PlayStation 3, Xbox 360 and OS X in March 2011. The game received generally positive reviews from critics, who praised its gameplay, companions and writing; although changes to the storytelling structure and the combat system had a more mixed reception. The limited setting and reused assets were widely criticized. It received a more polarized response from players, though more than one million copies were sold in less than two weeks, a faster sales pace than its predecessor. Upon launch, BioWare supported the game with several downloadable content packs. A sequel, Dragon Age: Inquisition was released in November 2014.

Gameplay

Dragon Age II is an action role-playing game played from a third-person perspective. In the game, players control a human named Hawke, a refugee during the Fifth Blight, who eventually becomes the Champion of Kirkwall. Hawke's sex and appearance can be customized, and players need to select their class at the beginning of the game. There are three class types: a mage (who wields a magical staff to cast spells), a rogue (who wields a dagger or bow and arrow), or a warrior (who wields a melee weapon in both hands, or with a shield). Players can incorporate choices they made in Origins to the game by importing their saved game, or choosing a background at the starter menu, which bring modifications to the game's narrative.During combat and exploration, players are accompanied by different companions, who can be recruited into Hawke's party. Hawke can only bring three companions with them, while others stay in different home bases in Kirkwall. Though players can directly control these companions and switch between them freely, they are usually controlled by artificial intelligence, which can be modified by players using the "Tactic" menu. For instance, players can customize a companion's stance to be aggressive, and set their behaviors like consuming health potions when they get injured. During battles, players may pause the game and issue commands to both Hawke and party members separately. Players can also move the camera freely in the PC version. However, commands cannot be queued, meaning that players can only issue a new command after the previous one is completed. In addition to basic attacks, players can utilize different talents. For instance, warriors can stun enemies with the "Tremor" ability while mages can unleash fireballs to burn enemies, though some talents drain the character's stamina or mana. Skills can be used to supplement each other to create combos, which further enhance combat efficiency. Defeated companions are automatically revived after all enemies are eliminated, but they will suffer from injuries.The game features an inventory system that acts as an item storage. There are several types of items: weapons and armors, crafting recipes, runes, plot items and consumables. Players must micro-manage the inventory system.

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