Dragon Ball Z: Budokai Tenkaichi - PSP Gameplay 4k 2160p (PPSSPP)

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Dragon Ball Z: Budokai Tenkaichi - PSP Gameplay 4k 2160p (PPSSPP)

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Dragon Ball Z: Budokai Tenkaichi, released in Japan as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!), is a series of fighting games developed by Spike based on the Dragon Ball manga series by Akira Toriyama. The series was published by Namco Bandai Games in Japan and Europe, and by Atari in North America and Australia until 2008. Since Budokai Tenkaichi 3, Bandai Namco has handled Dragon Ball game publishing in all regions, effectively ending Atari's involvement.

The original game was released in 2005 as a PlayStation 2 exclusive, while the second and third installments released for PS2 and Wii. Moreover, a spin-off titled Tenkaichi Tag Team released on PlayStation Portable in 2010. In March 2023, a new title was revealed during the Dragon Ball Games Battle Hour event.

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The "Sparking!" in the Japanese title references the last lyric found in the chorus of the first opening theme to the Dragon Ball Z anime series, "Cha-La Head-Cha-La" (though the opening theme to the first game is the TV series' second opening, "We Gotta Power"). The North American title is a rearranged version of Tenkaichi Budokai (天下一武道会, Tenka'ichi Budōkai, roughly "Strongest Under the Heavens Martial Arts Tournament") (also known as the Tenka-ichi Budōkai), a reoccurring tournament featured in the manga and anime series. Despite the localized title, the series is not a continuation of the Dragon Ball Z: Budokai series. It's been speculated that Atari chose to market the games as part of the Budokai series in order to capitalize on its success.

While Sparking! features actual music from the Dragon Ball Z anime series (as well as the Dragon Ball and Dragon Ball GT anime) as composed by Shunsuke Kikuchi, the American release of the first game features recycled music from the Budokai series (composed in Japan by Kenji Yamamoto).

Super Saiyan Goku using the Kamehameha wave against Hirudegarn in Budokai Tenkaichi 3.
The games use a "behind-the-back" third-person camera perspective. Similar to the Super Famicom-released Dragon Ball Z: Legendary Super Warriors, special forms are treated as their own character, with varying stats, movesets and fighting styles.

In battle, players can build up their Ki gauge to execute various techniques such as the Power Guard, which reduces the damage characters take by 1/4. The Ki gauge can also be used to use moves referred to as Blast 2 skills. Every character has a unique set of Blast 2 skills that allow the character to use special moves such as Ki blasts and physical attacks. Characters also have a self-recharging numeric gauge called Blast Stock that allows players to use techniques called Blast 1 skills. Blast 1 skills usually have a supportive effect such as allowing characters to regain health or immobilize the enemy. Players can also power up into a mode called Max Power Mode normally by building up their Ki beyond full at the cost of Blast Stock bars. Max Power Mode makes the character that initiated it faster, stronger, and able to use moves that are exclusive to the mode. One of these moves is the Ultimate Blast which is usually the most powerful move a character has, though use of any Blast 2 skill or the Ultimate Blast immediately ends Max Power Mode.


Used a dev build - v1.16.6-229-g5580d47d8

Enhanced graphics with emulator PPSSPP.
- recording sw Nvidia Share.
- some games can have graphical issues, lags and other problems...


PPSSPP download:
buildbot.orphis.net/ppsspp/


PC specs:
CPU - AMD Ryzen 9 5900X @ 4.8 Ghz Stock
RAM - G.SKILL 32GB DDR4 3600MHz CL16
GPU - GeForce RTX 2080 SUPER GAMING OC 8G
OS - Windows 10 64bit



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