Dragon Quest Walk Super Consecutive 1v1 Battles 11~15

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Welcome to Dragon Quest Walk Tutorials!
In this video, I will be continuing with the Super Continuous 1v1 Dungeon with battles 11~15!
In the previous video, I went through the first 10 battles of this dungeon with the final battle against two Killer Machines. I’m now continuing through the dungeon to fight the Wight King in battle 15, but I have a hard time conserving MP. In this situation, there is an easy way to get around having low MP, but the process does take some time to do. For this, you will be needing an Armamentalist in your party that’s equipped with a staff that allows them to gain MP when doing physical damage. Being able to do this, you will be able to use the MP Passer ability with no problem, but it does take time. I will go over the process of how to do this trick in the video.
My party will consist of a Ranger Attacker (75), Battle Master Attacker (75), Armamentalist Spell Catser (75), and Sage Healer (75).
If you would like the details about the characters, here is the information on their equipment and souls.

Ranger Equipment and Souls
Super Nova
+149 Attack
Super Nova
280% Mera physical technique skill damage to all enemies

New Face Wig
+49 Defense
+1% physical technique skill damage
+5% Mera special skill damage

New Face Top (Chest)
+68 Defense
+1% physical technique skill damage
+5% Mera special skill damage

New Face Bottoms (Leggings)
+49 Defense
+1% physical technique skill damage
+5% Mera special skill damage

Ultimate Evil Priest
+10% weapon and physical technique skill damage
+10% Mera special skill damage

Hell Condor
+3% weapon and physical technique skill damage
+7% Mera special skill damage

Midsummer Warrior
+3% weapon skill damage
+5% Mera special skill damage

Flame Dog
+3% physical technique skill damage
+5% Mera special skill damage

A Grade Ifram Soul Pearl
+7% Mera Damage
+7% Gira Damage
A Grade Soul Pearl
+7% Mera Damage
+2% Critical Hit Rate

Battle Master Equipment and Souls
Flame Lion Claw
猛火獅子王拳 Raging Flame Lion King Fist
Does 390% Mera physical technique damage to one enemy and has a chance to silence
火炎裂空脚Flame Rift Kick
Does 210% Mera physical technique damage to all enemies, 250% damage against bird type enemies

Noble Hat
+45 Defense
+5% Mera special skill damage

Noble Coat (Chest)
+60 Defense
+3% Mera special skill damage

Noble Coat (Leggings)
+49 Defense
+3% Mera special skill damage

Hell Condor
+3% weapon and physical technique skill damage
+7% Mera special skill damage

Selgeinus
+3% weapon and physical technique skill damage
+7% Mera special skill damage

Black Dragon
+14% Mera Damage

Midsummer Warrior
+3% weapon skill damage
+5% Mera special skill damage

Ifram S Grade Soul Pearl
+10% Mera Damage
+10% Gira Damage
Ifram A Grade Soul Pearl
+7% Mera Damage
+7% Gira Damage


Armamentalist Equipment and Souls
Calligraphy Staff
+90 Offensive Magic Power
+15 Healing Magic Power
+53 Attack
+10% Mera Spell Damage
Baha
Cast a breath resistance spell on one character
Merazoma
With a giant fireball, this spell does massive Mera damage to one enemy

Royal Magician’s Hat
+19 Offensive Magic Power
+18 Healing Magic Power
+49 Defense

Royal Magician’s Robes (Chest)
+13 Offensive Magic Power
+12 Healing Magic Power
+65 Defense

Royal Magician’s Robes (Leggings)
+15 Offensive Magic Power
+14 Healing Magic Power
+53 Defense

Flazzard
+5% Spell Damage
+10% Mera Spell Damage

Hell Battler
+7% Spell Damage
+7% Mera Spell Damage

Mimic
+7% Mera Damage
+7% Gira Damage

Black Dragon
+14% Mera Damage

A Grade Soul Pearl
+7% Mera Damage
+2% Spell Crit Rate
A Grade Ifram Soul Pearl
+7% Mera Damage
+7% Gira Damage

Sage (Healer) Equipment and Souls
Satori Staff
+74 Healing Magic Power
+10% Spell HP Recovery Effectiveness
Zaoraru
Revive a fallen ally with 50% HP
Healing Wave
Recovers a good amount of HP to all allies

Satori Crown
+28 Healing Magic Power
+49 Defense
+3% Spell HP Recovery Effectiveness
+5 Healing Magic Power

Satori Robes (Chestpiece)
+19 Healing Magic Power
+52 Defense
+5% Spell HP Recovery Effectiveness
+5 Healing Magic Power

Satori Robes (Leggings)
+20 Healing Magic Power
+40 Defense
+3% Spell HP Recovery Effectiveness

Bobonga
+10% HP Recovery Skill Effectiveness

Moving Ice Statue
+7% HP recovery skill effectiveness
Recover 5 HP at the start of your turn
+7% Hyado Resistance

Silver Devil
+7% HP Recovery Skill Effectiveness

Baramos
+10% HP Recovery Skill Effectiveness
+5% resistance to spells

S Grade Soul 1
+10% HP Recovery Skill Effectiveness
+5% resistance to water type enemies
S Grade Soul 2
+10% HP Recovery Skill Effectiveness

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Tags:
ドラクエウォーク
DQウォーク
Dragon Quest
Dragon Quest Walk
Dragon Quest Walk Gameplay
Dragon Quest Walk English
AR Games
Augmented Reality Games
JRPG



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