Dragon View (SNES) Playthrough longplay video game
00:01:27 - Rysis
00:08:52 - Hujia
00:12:48 - Arsenal
00:15:21 - Storehouse
00:20:08 - Hujia (revisit)
00:25:03 - Galys Pass
00:28:52 - Casdra
00:34:21 - North Cave
00:36:43 - Lake Cave
00:42:31 - Meadow
00:45:35 - Fall
00:53:03 - Forest
00:55:54 - Desert Cave
01:00:58 - Rysis (revisit)
01:03:27 - Fire Cave
01:16:04 - Casdra (revisit)
01:17:07 - To Landslide
01:20:46 - Snowfield
01:22:06 - Fortress
01:32:52 - Ice Cavern
01:34:32 - Kiere Temple
01:51:37 - Quicksand
01:56:15 - Lion Statue 1
01:58:29 - Lion Statue 2
02:00:31 - Lion Statue 3
02:15:43 - Quicksand (revisit)
02:16:51 - Miraj
02:21:10 - Underground
02:26:59 - Ortah Temple
02:40:08 - Wet Cavern
02:43:46 - Orusort
02:49:00 - Jade Mine
02:59:39 - Sektra Temple
03:23:17 - Hujia (revisit)
03:26:08 - North Cave
03:29:33 - Desert Cave (revisit)
03:34:42 - Neil Ruins
03:37:47 - Old Well
03:45:42 - Forest
03:50:23 - Mt. Badsel
04:07:26 - Dead End
04:11:17 - Mt. Badsel
04:25:01 - Underworld Cave
04:44:04 - Giza's Palace
04:50:26 - End Boss
Dragon View is a side-scrolling role-playing beat 'em up released for the Super Nintendo Entertainment System in November 1994. Released in Japan as Super Drakkhen[d] and otherwise known as Drakkhen II, it is meant to be a sequel to Drakkhen although it bears little resemblance to its predecessor. It uses the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view action role-playing game (RPG) hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well translated first-person storyline, and its emphasis on player-driven undirected exploration.[citation needed]