DragonBall Z Budokai 2 - Episode 1 - (Power Down!) - GAMEAREA -

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Dragon Ball Z: Budokai 2 (ドラゴンボールZ2, Doragon Bōru Zetto Tsū) is a video game based upon Dragon Ball Z. Budokai 2 is a sequel to Dragon Ball Z: Budokai and was developed by Dimps and published by Atari for the PlayStation 2 and Nintendo GameCube. It was released for the PlayStation 2 in Europe, Australia, and the United States on November 14, November 23rd, and December 4th, 2003 respectively. In Japan, it was released on February 5th, 2004 and was published by Bandai. The GameCube version was released over a year later for all regions except Japan, which did not receive a GameCube version, although the European GameCube version did feature the Japanese voiceover. This year long difference allowed for the opportunity to improve the graphics slightly, add more difficultly settings, and add new costumes in all versions.

Budokai 2 is a fighting game with cel-shaded graphics to mirror the look and feel of the combat in the TV series. In order to experience the full potential of the game, a Memory Card is required to obtain and edit skills, and create custom characters. The basic fighting encompasses a Health bar and a Ki bar as a part of the visible HUD. When the health runs out, the character loses (as in most fighting games). Ki is required to perform special moves and Ki Blasts. Combos are performed by entering a series of P (punch), K (kick) and E (energy) buttons, as well as the directional buttons. Characters also have the ability to dodge and guard against attacks with the G (guard) button.

Also included are special attacks and ultimate attacks. These attacks are usually signature techniques of characters seen in the series, such as Goku's special, the Kamehameha wave, and his ultimate, the Spirit Bomb. While special attacks can be formed simply using the E and directional buttons, Ultimate attacks are more complicated and require a combination of the P, K, and E buttons. In addition to this are the varying mechanics for ultimate attacks. Some will automatically work upon their execution, while others require time-sensitive button inputs, rotating the control stick to build power, or struggles which require both players to rotate the control sticks and outperform the other. This is the first fighting game in the series to add button sequence when doing certain attacks (such as ultimate moves, continuous ki blasts, etc.).







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