Drawing Alien Hominid Invasion with Dan Paladin (+Castle Crashers & Art Tips!)

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Published on ● Video Link: https://www.youtube.com/watch?v=Wb6Uu-iqOCQ



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Duration: 29:42
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If you’ve ever played The Behemoth’s Alien Hominid, Castle Crashers, Battleblock Theatre, or Pit People, you’ve seen the art of Dan Paladin. We had a fantastic opportunity to watch him sketch in real-time and discuss Alien Hominid Invasion’s development, game design, an unused Castle Crashers Terminator reference, and even some drawing tips,

➤ The Behemoth's Discord: https://discord.gg/thebehemoth
➤ Wishlist Alien Hominid Invasion on Steam: https://store.steampowered.com/app/843200/Alien_Hominid_Invasion/
#alienhominid #castlecrashers #nintendoswitch
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Video by: Tom Arnold
Camera: John Whitmer

Timestamps:
0:00 Dan Paladin’s Work
0:30 Drawing & Gameplay Prototyping
1:47 Why go back to Alien Hominid?
2:55 Alien’s new design
3:44 Drawing dev via a jetpack
4:35 Gore, toes & listening to fans
6:12 Difficulty modes, perception, & tuning
8:10 Rolling and burrowing differences in Invasion
9:57 Anything that surprised Dan when revisiting the original Alien Hominid?
11:50 Did you ever have a death animation that crossed the line?
12:40 Drawing a Castle Crashers death
13:20 Localization rules that resulted in a creepier drawing
15:10 Wanted one more Castle Crashers Terminator reference
16:10 Beefy Arm Drawing Tips
16:55 Dan draws the interview
17:55 How Alien Hominid Invasion’s gameplay stays readable
18:58 Making customization choices / mutations a big choice in Invasion
21:00 Head chomping’s still around with the vampire mutation
22:35 Sword & Proton Gun

24:58 Favourite Behemoth character to draw
27:00 Dan’s three drawing tips
29:00 Alien Hominid Invasion Wrapup


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